Quote Originally Posted by Doopliss View Post
Yeah, I do agree that the QoL was definitely bad in HW unfortunately. I can see your point in that part having an effect on peoples' views, and for good reason. They at least did fix the no cooldown reset thing for the final tier of Alexander, but it was super grating on all the earlier bosses. A6S made me feel the most insane about it, lol.

However I do sometimes miss some things like actually having to meet up beside the raid entrance to get started--but I know THAT is actually just nostalgia speaking. It just felt more lively in a way, and I still remember the names of people I met outside of the Coil spots, since I could just chill out and talk and suddenly be invited to join, haha. That's just a novelty, though, and I know I was particularly lucky because I've always been on Balmung; an active legacy server. Would still love to have job and encounter design closer to HW but with current QoL...though even I know that's a pipe dream.

See, requiring going to the entrance is something I can get behind.



Like I said in a previous post, people tend to take aspects of 3.0 in a vacuum, especially combat. The job design by itself would have been fine, if modern QoL was a thing, but it wasn't. The raids would have been fine if modern QoL was a thing, but it wasn't. Now combine the two, and you have a disaster. Stormblood still has the best OVERALL job design for combat in my opinion, but I much preferred 2.x or 3.x PLDs rotational aspects.


Part of the issue with modern combat isn't even the 2 minute meta, its that fights are designed as puzzles rather than fights. If they went back to pre-5.x raid designs we'd be much better off. That's when it started going downhill imo. An Alex style raid with 7.0 combat would honestly probably be fine.