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  1. #51
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nebelheim View Post
    Current paladin also isn't very complex either and not very hard to play. None of the jobs currently are complex. The only content that really test jobs currently is savage and ultimates and even then none of the jobs are really complex and relies more on group synergey.
    And if we're being honest, not even Heavensward in general was complex for any job, let alone aggro management or otherwise. FFXIV has always been a relatively easy and forgiving game. It was less forgiving in Heavensward and had very punishing mechanics, like how vital positionals were, how much of a commitment Cleric Stance was, and other such examples, but so what? The game wasn't difficult to clear content with. Everyone was still able to progress the MSQ and clear all the major story questlines barring Coils of Bahamut (which no amount of simplified job design would help players clear until we got strong enough to solo them unsynched). So you occasionally wiped in a dungeon or alliance roulette every once in a while. You got up, and you did it again, and cleared it.

    At the end of the day, the complexity of job design is and has always been largely optional for 95% of FFXIV.
    (7)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #52
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    I'm a decrepit grandma on a porch, An Empty Bliss Beyond This World by The Caretaker is playing

    Gimme HW Classic it'll cure my arthritis, it'll dissolve my cataracts and rehydrate my wretched soul.
    (5)

  3. #53
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xivYuiM View Post
    Easily one of the worst takes I have ever seen about this game. Removing aggro as a mechanic instantly ruined tanking for the next 5-6 years or however long it has been.
    Oh yeah, because doing a couple of threat combos and then switching off of tank stance for the rest of the fight, wholly ignoring said threat combo after was super engaging. This mechanic that was meaningless to competent players but a massive stumbling block for the bad ones was definitely a load-bearing mechanic.

    Oh wait, no. The removal of threat as a relevant mechanic is probably the single greatest qol feature added to this game outside of the glam dresser. What was previously the number one source of vote kicks and abandons vanished overnight. Not only were tanks holding threat consistently, I also never had to deal with the middling nervous tank who sandbags their dps 25% or however much it was for the whole dungeon by never leaving tank stance.
    (5)
    Last edited by Arkdra; 05-18-2024 at 06:17 AM.

  4. #54
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arkdra View Post
    Oh yeah, because doing a couple of threat combos and then switching off of tank stance for the rest of the fight, wholly ignoring said threat combo after was super engaging. This mechanic that was meaningless to competent players but a massive stumbling block for the bad ones was definitely a load-bearing mechanic.

    Oh wait, no. The removal of threat as a relevant mechanic is probably the single greatest qol feature added to this game outside of the glam dresser. What was previously the number one source of vote kicks and abandons vanished overnight. Not only were tanks holding threat consistently, I also never had to deal with the middling nervous tank who sandbags their dps 25% or however much it was for the whole dungeon by never leaving tank stance.
    I was more referring to the limits you could push in non-raid content (like dungeons) where there was endless fun to be had in trying to maximize the damage you could deal while also staying just on the edge of losing aggro or dying because you lost the damage reduction from tank stance. If all you wanted to do was hold aggro and not worry about anything else you could just turn on stance and walk forward while you spammed flash and used DCDs which is basically how every tank has been forced to play for many years now. There is no depth, no reward, no excitement. The dungeons mobs can't kill you, you can't lose aggro, and every player does pretty much the exact same DPS (assuming you have the same gear on) while we mash the same 3 abilities without thinking for 17 minutes in a dungeon. Dungeons in HW were more exciting than the savage raids we have today.

    In fact, at least if all you wanted to do was spam flash you would still need to worry about having enough MP to do it.
    (2)

  5. #55
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,859
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    The only benefit of a classic version would be getting the missing parts of ARR MSQ back instead of losing them forever.
    On that note, I'd rather have a 1.0 playable story mode.
    (2)

  6. #56
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Catwho View Post
    On that note, I'd rather have a 1.0 playable story mode.
    I would try out a 1.0 server or single player game. I was never able to play 1.0 but from what I watched it seemed like it played somewhat similar to ff11 so I would probably at least somewhat enjoy it.
    (1)
    That is when the true Vana'diel of legend will be reborn.

  7. #57
    Player
    Chelsei's Avatar
    Join Date
    Jul 2016
    Posts
    274
    Character
    Chelsei Katell
    World
    Moogle
    Main Class
    Paladin Lv 100
    I don't mind the idea, but, unfortunately the dev team describe it as "Nightmare" and it's a really shameful version of the game that they are really not proud of.

    I kinda understand why...
    (0)

  8. #58
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nebelheim View Post
    I would try out a 1.0 server or single player game. I was never able to play 1.0 but from what I watched it seemed like it played somewhat similar to ff11 so I would probably at least somewhat enjoy it.

    On release, 1.0 had no side quests, no over world towns or villages, no dungeons, no bosses. You would lose your ability to gain more exp just by playing normally.



    It was not a good game lol.
    (2)

  9. #59
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    On release, 1.0 had no side quests, no over world towns or villages, no dungeons, no bosses. You would lose your ability to gain more exp just by playing normally.



    It was not a good game lol.
    I still would like to try it I could care less if it had any of that stuff I would play it just for the story. You might not have liked 1.0 or the arr-hw period much but there are people who legitimately did enjoy it or have good memories or are curious enough who would like to try it. I don't see a reason why a classic server should be denied because people come into these threads and claim people like me and others are "blinded" by nostalgia or that we are faking our enjoyment of that period or our fond memories are fake or that it be a waste of time because you or some others didn't personally enjoy a certain period of a games history. There are aspects of modern ff14 Ilike but I also liked certain aspects of previous periods of the games life that I would like to experience again even if its just for occasional nostalgia.
    (1)
    Last edited by Nebelheim; 05-19-2024 at 04:46 AM.
    That is when the true Vana'diel of legend will be reborn.

  10. #60
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    oh god, that sounds like a waste of time and servers
    (2)

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