Quote Originally Posted by OgruMogru View Post
HW job gameplay was really held back by HW structuring and the lack of QoL that has since been implemented. There were missteps in job balacing ofc but I still think all the frustrations with the jobs were made much much worse by other barebones systems like no PF, No cross server, the unbalanced party buffs forcing certain comps [which has nothing to do with how the jobs themselves functioned - it was just an extra numbers bonus] even waiting between pulls for cooldowns was a pressure point. I'd love to see how gen pop would react to HW job design today if it wasn't also paired with godawful infrastructure and a stagnant pool of raiders making the mood awful. I mean that last one is inescapable but yeah -_-
Yeah, I do agree that the QoL was definitely bad in HW unfortunately. I can see your point in that part having an effect on peoples' views, and for good reason. They at least did fix the no cooldown reset thing for the final tier of Alexander, but it was super grating on all the earlier bosses. A6S made me feel the most insane about it, lol.

However I do sometimes miss some things like actually having to meet up beside the raid entrance to get started--but I know THAT is actually just nostalgia speaking. It just felt more lively in a way, and I still remember the names of people I met outside of the Coil spots, since I could just chill out and talk and suddenly be invited to join, haha. That's just a novelty, though, and I know I was particularly lucky because I've always been on Balmung; an active legacy server. Would still love to have job and encounter design closer to HW but with current QoL...though even I know that's a pipe dream.