Quote Originally Posted by ty_taurus View Post
Okay, so... rebalance them. I don't really understand why we're roadblocking at this. Action parameters are a completely different piece to the gameplay than the actual rotational flow of each job, yet your statement implies that Heavensward job design is defined by its imbalance. I think you're severely misunderstanding what is actually being asked here.

What is being asked for are things like tanks having more defined play styles, healers having more attack spells, MP management and aggro management mattering, summoner not being a job with a macro-able rotation... I don't understand why you would think restoring qualities like that can only be accomplished by reverting to the exact state of balance that existed back then.
The context of this thread is for a wow classic server but for ARR or HW. Those experiences are delivered as is (or were, they got weird with it in wotlk but got super yelled at for it). If you are saying they don't have to deliver the baseline experience and can rebalance it then you aren't asking for a classic server, you are asking for a forked development server. And if you already don't think their job balancing is any good I don't know why you would expect this fork to end up any different?