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  1. #41
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arkdra View Post
    I would never play on it because ye olden days are absolute garbage. But I fully support this idea if it gets the homogenization whiners to clam down at last as they enjoy their miserable garbage rotations that are ~*so player expressive and complicated*~. And also laugh at warrior mains as they yearn for death until like 2.1.
    Yeah because the simplified dumbed down jobs where you mostly do a single 1-2-3 rotation and a burst is so much better. I rather go back to a time we had more than one rotation and a burst phase then mindlessly spam the same set of skills. Healers and tanks have become so boring and mindless I don't play them anymore other than just to level them to have something to level.
    (5)
    That is when the true Vana'diel of legend will be reborn.

  2. #42
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    If prior to Shadowbringers, they had explained that one of the QoL changes that would be removed from healers was any and all forms of fun, I can tell you what my answer would've been...
    "We see that healers have been having too much fun with encounter and job design, so we will be removing damage from fights and also removing all healer downtime tools. Please look forward to it."
    (5)

  3. #43
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    If they released HW classic I would never sub to the main game again. They ruined combat in 4.0 and it has gotten worse with every patch since. There are obviously a lot of QoL things that have gotten better like resetting CDs on wipe, glam dresser, world travel, etc. but I would forsake all of it in a heartbeat if it meant I could enjoy the game again.
    (2)

  4. #44
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nebelheim View Post
    Yeah because the simplified dumbed down jobs where you mostly do a single 1-2-3 rotation and a burst is so much better. I rather go back to a time we had more than one rotation and a burst phase then mindlessly spam the same set of skills. Healers and tanks have become so boring and mindless I don't play them anymore other than just to level them to have something to level.
    Please outline what you think ARR paladin played like. What was their actual rotation? What erstwhile depth that was there and isn't now do you perceive?

    Edit: And if you say aggro management I am just going to disregard you because aggro management was not and never has been complex in ff14.
    (2)
    Last edited by Arkdra; 05-18-2024 at 01:36 AM.

  5. #45
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arkdra View Post
    Please outline what you think ARR paladin played like. What was their actual rotation? Where erstwhile depth that was there and isn't now do you perceive?
    The heavansward paladin had a dot rotation and goring blade rotation which is when all tanks had 2 rotations. And what depth does jobs have now other then spam 1-2-3 until burst phase and occasionally provide raid wide buffs. There is no depth or challenge in modern shadowbringers/endwalkers 2 minute meta stage of the games life and the current combat caters to the lowest common denominator because people look at games like wow and don't want more then a single rotation.
    (1)
    Last edited by Nebelheim; 05-18-2024 at 01:33 AM.
    That is when the true Vana'diel of legend will be reborn.

  6. #46
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nebelheim View Post
    The heavansward paladin had a dot rotation and goring blade rotation which is when all tanks had 2 rotations. And what depth does jobs have now other then spam 1-2-3 until burst phase and occasionally provide raid wide buffs. There is no depth or challenge in modern shadowbringers/endwalkers 2 minute meta stage of the games life and the current combat caters to the lowest common denominator because people look at games like wow and don't want more then a single rotation.

    I think you mistook combo for rotation.



    3.x PLD was incredibly simple. It was hardly more complex than 2.x PLD.



    Current PLD is far more complex in terms of job mechanics.
    (4)

  7. #47
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I think you mistook combo for rotation.



    3.x PLD was incredibly simple. It was hardly more complex than 2.x PLD.



    Current PLD is far more complex in terms of job mechanics.
    I consider current paladin and tank job mechanics are simple and not very complex but it could also be because I been playing tanks for a long time.
    (0)
    That is when the true Vana'diel of legend will be reborn.

  8. #48
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nebelheim View Post
    I consider current paladin and tank job mechanics are simple and not very complex but it could also be because I been playing tanks for a long time.

    3.x PLD was going blade combo, spam royal authority combo until going blade is going to wear off, reapply.



    Not something I'd call complex.
    (1)

  9. #49
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    3.x PLD was going blade combo, spam royal authority combo until going blade is going to wear off, reapply.



    Not something I'd call complex.
    Current paladin also isn't very complex either and not very hard to play. None of the jobs currently are complex. The only content that really test jobs currently is savage and ultimates and even then none of the jobs are really complex and relies more on group synergey.
    (0)
    Last edited by Nebelheim; 05-18-2024 at 01:55 AM.
    That is when the true Vana'diel of legend will be reborn.

  10. #50
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arkdra View Post
    And if you say aggro management I am just going to disregard you because aggro management was not and never has been complex in ff14.
    Easily one of the worst takes I have ever seen about this game. Removing aggro as a mechanic instantly ruined tanking for the next 5-6 years or however long it has been.
    (8)

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