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  1. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    They don't want there to be mastery in job designs.
    They want every player to be equal, they only care about fight design now.
    I bet they would have loved to further simplify jobs but they prefer doing it inch by inch so people won't complain too much.
    The game has no long form content, and they don't want you to be able to squeeze more out of your jobs than other players.
    I think they're just fully embracing the seasonal nature of the game. If EW was the stagnation point of 14, i think DT will be the start of it's decline.
    Yoshi P doesn't want a meta comp. He want's every job to bring something to the table at high end content. Play what you want....not what you can offer.

    I have played many MMO's that have always asked me to play a specific role...with specific gear....and specific DPS number. These MMO's treated their endgame content as exclusive content to a set of particular players that enjoyed playing a particular role that the raid leader or guild asked of them. No amount of "Hey I like hunter...can I bring my hunter?" "No we need a frost spec mage with X amount of DPS....go make a mage and then maybe we'll talk"

    FFXIV isn't like that....you choose a job you like weather from it's visual aesthetic...it's lore...or it's job fantasy that it offers. Most of the jobs have a baked in difficulty and some are more distinguishable then others. BLM comes to mind as a job that requires incredible amounts of fight knowledge to truly make it shine. While SMN has some of that but to much lesser extent save maybe Ifrit casts

    This is what Yoshi P is working so damn hard to combat. Because having a meta comp sucks.

    The idea that the skill issue needs to be separated between those that can...and those that can't is just silly. Anybody can become a savage/ultimate raider if they put in the time and effort...and that's the point. Nothing is exclusive in this game. I like that I can play any tank I want...and still complete content...i'm not locked to one specific role.

    This game is so easy as far as learning a job and playing it somewhat competently. It just takes time and practice. That is the minimum ask....push buttons...and you can complete dungeons. The savage and ultimate ask is much more demanding as the game asks you to know your rotation forwards and backwards...while doing complex mechanics quickly and understanding how you can perfect your rotation.

    I mean...what more do you really want from a job design aspect? Nearly every job is viable at high level and bring what is needed for success. If those players put in the work to learn the job, and the mechanics...isn't that kinda the point?

    You say it's simplification...I call it refinement.
    (19)
    Last edited by Sqwall; 05-17-2024 at 11:13 PM.