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  1. #11
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Having Jobs be simplified / homogenized kills the desire I have to do or appreciate well crafted Content. A metaphor I can give is that of a " Car " I loved for a long time and having the Dev's change...

    - How I can use the brakes
    - Sharp turns I am allowed to take
    - Accelerations I am allowed to experience
    - Removing my ability to drift
    - Replacing the clutch with an automatic

    Worse? if all Car options are made to feel mediocrely the same... Then I don't care how much faith I or anyone has in Square paving every path to be exciting nor how beautiful they can craft the scenery. Making every road, past/present/future exciting? to me seems like a bigger problem to do, and that's not even at rather or not " if they even will do it ".

    Good portion of the Joy comes from how were allowed to experience Cars ( Jobs ) going through it all. Burning rubber doesn't need to be made mandatory, No. But if some want to? let them instead of taken those options away. It's not even about how treacherous the Dev's can make the roads, that's forcing players up the dangerous Volcanos and telling us to " Just go play Ultimate "

    Not liking every Job? is Completely fine. Suggesting Jobs you don't like change to a point they're unrecognizable? defeats the reason why we have separate Jobs with different characteristics, features, flare and/or niche that appeal to different players, even more when each one is given optional depth to appreciate. Glamorous options is one thing, but Gameplay matters... and lasts.

    Unfortunately... Square seems to want to do the opposite. If they could have gotten away with making it more duller they probably would. I have a hard time accepting that its due to Controller limits. They definitely have the ability to reduce bloat while maintaining or even adding optional depth compressed into our skills, they just clearly don't want to for whatever reason. I am disappointed so far with Samurai, but I lowered my expectations for good reasons. I care very little how sparkly they can make my favorite Job, the changes I read are not an improvement.

    Make Jobs... as fun as possible to Drive by not putting such a kindergarden ceiling on it? and I will more likely appreciate, spam & enjoy any road... of any difficulty / content / level / flavor / scenery / any Trail? " That Much More ". Mhm.
    (4)

  2. #12
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sqwall View Post
    Yoshi P doesn't want a meta comp. He want's every job to bring something to the table at high end content. Play what you want....not what you can offer.

    I have played many MMO's that have always asked me to play a specific role...with specific gear....and specific DPS number. These MMO's treated their endgame content as exclusive content to a set of particular players that enjoyed playing a particular role that the raid leader or guild asked of them. No amount of "Hey I like hunter...can I bring my hunter?" "No we need a frost spec mage with X amount of DPS....go make a mage and then maybe we'll talk"

    FFXIV isn't like that....you choose a job you like weather from it's visual aesthetic...it's lore...or it's job fantasy that it offers. Most of the jobs have a baked in difficulty and some are more distinguishable then others. BLM comes to mind as a job that requires incredible amounts of fight knowledge to truly make it shine. While SMN has some of that but to much lesser extent save maybe Ifrit casts

    This is what Yoshi P is working so damn hard to combat. Because having a meta comp sucks.

    The idea that the skill issue needs to be separated between those that can...and those that can't is just silly. Anybody can become a savage/ultimate raider if they put in the time and effort...and that's the point. Nothing is exclusive in this game. I like that I can play any tank I want...and still complete content...i'm not locked to one specific role.

    This game is so easy as far as learning a job and playing it somewhat competently. It just takes time and practice. That is the minimum ask....push buttons...and you can complete dungeons. The savage and ultimate ask is much more demanding as the game asks you to know your rotation forwards and backwards...while doing complex mechanics quickly and understanding how you can perfect your rotation.

    I mean...what more do you really want from a job design aspect? Nearly every job is viable at high level and bring what is needed for success. If those players put in the work to learn the job, and the mechanics...isn't that kinda the point?

    You say it's simplification...I call it refinement.
    Refined gameplay is not mashing 1 button for a full minute.
    (7)

  3. #13
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    It's not possible to kill a player-created meta unless you make every choice the same with zero variation.

    There will always be a most efficient pick, that will never change as long as there's numerical differences. I'd rather they focus on designing the jobs to be fun rather than wasting time trying to kill a meta.
    The numerical differences are pretty small when compared in each respective role. I don't know if you can have it both ways without sacrificing one for the other.

    Personally I would rather have better content...then a more complex job design. That's me though.
    (4)

  4. #14
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Refined gameplay is not mashing 1 button for a full minute.
    Again...I don't play healer....

    I agree with this.
    (2)

  5. #15
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sqwall View Post
    Again...I don't play healer....

    I agree with this.
    That's what they're doing to Drk.
    (3)

  6. #16
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CelestiCer View Post
    Having Jobs be simplified / homogenized kills the desire I have to do or appreciate well crafted Content. A metaphor I can give is that of a " Car " I loved for a long time and having the Dev's change...

    - How I can use the brakes
    - Sharp turns I am allowed to take
    - Accelerations I am allowed to experience
    - Removing my ability to drift
    - Replacing the clutch with an automatic

    Worse? if all Car options are made to feel mediocrely the same... Then I don't care how much faith I or anyone has in Square paving every path to be exciting nor how beautiful they can craft the scenery. Making every road, past/present/future exciting? to me seems like a bigger problem to do, and that's not even at rather or not " if they even will do it ".

    Good portion of the Joy comes from how were allowed to experience Cars ( Jobs ) going through it all. Burning rubber doesn't need to be made mandatory, No. But if some want to? let them instead of taken those options away. It's not even about how treacherous the Dev's can make the roads, that's forcing players up the dangerous Volcanos and telling us to " Just go play Ultimate "

    Not liking every Job? is Completely fine. Suggesting Jobs you don't like change to a point they're unrecognizable? defeats the reason why we have separate Jobs with different characteristics, features, flare and/or niche that appeal to different players, even more when each one is given optional depth to appreciate. Glamorous options is one thing, but Gameplay matters... and lasts.

    Unfortunately... Square seems to want to do the opposite. If they could have gotten away with making it more duller they probably would. I have a hard time accepting that its due to Controller limits. They definitely have the ability to reduce bloat while maintaining or even adding optional depth compressed into our skills, they just clearly don't want to for whatever reason. I am disappointed so far with Samurai, but I lowered my expectations for good reasons. I care very little how sparkly they can make my favorite Job, the changes I read are not an improvement.

    Make Jobs... as fun as possible to Drive by not putting such a kindergarden ceiling on it? and I will more likely appreciate, spam & enjoy any road... of any difficulty / content / level / flavor / scenery / any Trail? " That Much More ". Mhm.
    Hmmm...given that analogy...then I would want a off-road vehicle, a vehicle that can do more then it was designed to do, sort of "one size fits most". Then I can take it off the clear path....and experience other things.
    (2)
    Last edited by Sqwall; 05-17-2024 at 11:34 PM.

  7. #17
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    That's what they're doing to Drk.
    I think it's way to early to be calling that isn't it?

    We know nothing of the things they changed, or the tooltips.

    Everything is still subject to change. They did the same thing to MNK in Endwalker right before the launch.
    (2)

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,554
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sqwall View Post
    Again...I don't play healer....

    I agree with this.
    Your argument rings a bit hollow when it basically amounts to “I’m willing to sacrifice healers at the alter of balance as long as it means my role; which is not healer; is balanced enough that the job I like is never not viable

    Square enix has shown in the last 3 expansions they can’t balance anything unless they make every job play exactly the same and EW over ShB showed that homogenising the jobs even further around the 2 minute window ironically made the balance worse compared to ShB, considering every job except PIC basically got “1 more finisher in the burst window” this is liable to become even worse

    In the “balance vs homogenisation” argument we are losing on both fronts
    (13)

  9. #19
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    It's not possible to kill a player-created meta unless you make every choice the same with zero variation.

    There will always be a most efficient pick, that will never change as long as there's numerical differences. I'd rather they focus on designing the jobs to be fun rather than wasting time trying to kill a meta.
    Exactly. Instead of combating differences by making everything nearly playing the same, varying only on aesthetics, these difference can be embraced, and built upon.

    Sadly, they're treating the jobs as different variations of shotos. There barely is anything that differentiate with one another.
    (0)

  10. #20
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Your argument rings a bit hollow when it basically amounts to “I’m willing to sacrifice healers at the alter of balance as long as it means my role; which is not healer; is balanced enough that the job I like is never not viable

    Square enix has shown in the last 3 expansions they can’t balance anything unless they make every job play exactly the same and EW over ShB showed that homogenising the jobs even further around the 2 minute window ironically made the balance worse compared to ShB, considering every job except PIC basically got “1 more finisher in the burst window” this is liable to become even worse

    In the “balance vs homogenisation” argument we are losing on both fronts
    What argument? I agree healers need to be better. I'm not asking healers to lose something so I can can...

    I'm asking healers to either heal more (me a tank which is taking MORE damage) or DPS on healers be improved.
    (5)

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