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  1. #1
    Player
    helloitme's Avatar
    Join Date
    May 2024
    Posts
    4
    Character
    Victor Leonhart
    World
    Seraph
    Main Class
    Warrior Lv 77

    Making jobs simpler is a mistake, let players fail.

    Endwalker and shadowbringers both made the mistake of simplifying jobs too much. Stormblood was the perfect middle ground, where jobs had a lot of room for thought and optimization, but they were still relatively straightforward for people who didn't care to push a job to its limits. In SHB and EW, they took away the ability for us to make mistakes. They took away the thought that went into optimizing jobs in specific fights. They took away our ability to squeeze in extra damage by choosing when to dump our resources depending on the fight and party composition, and in doing all of these things, they also took away the fun.

    I understand that different people have fun with different things, that's no problem at all. However, i take issue with the dev's apparent thought process that they need to remove the ability to fail or not fully understand a job's toolkit in order to retain the casual playerbase. Even back in HW when jobs were largely at their hardest. There were still a ton of casual players who happily played despite not fully understanding how their jobs worked. And that's okay! It's totally fine to not worry about the ins and outs of your chosen job if that's not part of what you enjoy about the game. That's ultimately the crux of the issue, i believe. They keep simplifying jobs, whether hoping to keep the casual playerbase happy, or in order to try to entice them to raid. But they enjoyed the game back in HW when they were at their hardest, and no matter how easy the jobs become, people who don't want to raid simply won't. And why should they? There's plenty else in the game that people enjoy that isn't battle content, and there's nothing wrong with anybody not wanting to raid.

    All the simplifying of jobs is doing is taking the fun away from the people who do enjoy that aspect. It doesn't matter what the raids are like in DT, if the jobs are too simple, they won't be as enjoyable for a lot of the targeted players.
    (59)

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by helloitme View Post
    Endwalker and shadowbringers both made the mistake of simplifying jobs too much. Stormblood was the perfect middle ground, where jobs had a lot of room for thought and optimization, but they were still relatively straightforward for people who didn't care to push a job to its limits. In SHB and EW, they took away the ability for us to make mistakes. They took away the thought that went into optimizing jobs in specific fights. They took away our ability to squeeze in extra damage by choosing when to dump our resources depending on the fight and party composition, and in doing all of these things, they also took away the fun.

    I understand that different people have fun with different things, that's no problem at all. However, i take issue with the dev's apparent thought process that they need to remove the ability to fail or not fully understand a job's toolkit in order to retain the casual playerbase. Even back in HW when jobs were largely at their hardest. There were still a ton of casual players who happily played despite not fully understanding how their jobs worked. And that's okay! It's totally fine to not worry about the ins and outs of your chosen job if that's not part of what you enjoy about the game. That's ultimately the crux of the issue, i believe. They keep simplifying jobs, whether hoping to keep the casual playerbase happy, or in order to try to entice them to raid. But they enjoyed the game back in HW when they were at their hardest, and no matter how easy the jobs become, people who don't want to raid simply won't. And why should they? There's plenty else in the game that people enjoy that isn't battle content, and there's nothing wrong with anybody not wanting to raid.

    All the simplifying of jobs is doing is taking the fun away from the people who do enjoy that aspect. It doesn't matter what the raids are like in DT, if the jobs are too simple, they won't be as enjoyable for a lot of the targeted players.
    They don't want there to be mastery in job designs.
    They want every player to be equal, they only care about fight design now.
    I bet they would have loved to further simplify jobs but they prefer doing it inch by inch so people won't complain too much.
    The game has no long form content, and they don't want you to be able to squeeze more out of your jobs than other players. So they simplify jobs.
    I think they're just fully embracing the seasonal nature of the game. If EW was the stagnation point of 14, i think DT will be the start of it's decline.
    (12)
    Last edited by GoatOfWar; 05-17-2024 at 11:41 PM.

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    There's honestly nothing wrong with having simple jobs, where the design fails is that there's no ceiling, the ceiling has fallen into the floor. A simple entry point with a high ceiling serves the most amount of people.

    While I get that different people like different things, what SE has done here is fully cater to one side while not leaving anything for the other side to like, thus alienating the people who wish for a challenge. (No, saying go play ultimate is not a valid argument)

    Ultimately, the casuals will be fine. They survived HW, they can survive SB design coming back again.
    (33)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aravell View Post
    There's honestly nothing wrong with having simple jobs, where the design fails is that there's no ceiling, the ceiling has fallen into the floor. A simple entry point with a high ceiling serves the most amount of people.

    While I get that different people like different things, what SE has done here is fully cater to one side while not leaving anything for the other side to like, thus alienating the people who wish for a challenge. (No, saying go play ultimate is not a valid argument)

    Ultimately, the casuals will be fine. They survived HW, they can survive SB design coming back again.
    Lots of hardcore and casuals alike still play SMN despite the job being known as "braindead".
    Lots of people plays WAR and find the job fine.

    I join you there, I don't think it will affect anyone.

    Plus, I find it funny that some casuals complain about jobs being too simple while they never tried any content that actually needs you to master your job and know how to optimize.
    My point isn't that casuals intake shouldn't be taken in account, someone who claims "cooking is simple" as they only boil pasta should go beyond their comfort zone before complaining about cooking being too simple.
    (4)
    Last edited by CKNovel; 05-17-2024 at 10:46 PM.

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    They don't want there to be mastery in job designs.
    They want every player to be equal, they only care about fight design now.
    I bet they would have loved to further simplify jobs but they prefer doing it inch by inch so people won't complain too much.
    The game has no long form content, and they don't want you to be able to squeeze more out of your jobs than other players.
    I think they're just fully embracing the seasonal nature of the game. If EW was the stagnation point of 14, i think DT will be the start of it's decline.
    Yoshi P doesn't want a meta comp. He want's every job to bring something to the table at high end content. Play what you want....not what you can offer.

    I have played many MMO's that have always asked me to play a specific role...with specific gear....and specific DPS number. These MMO's treated their endgame content as exclusive content to a set of particular players that enjoyed playing a particular role that the raid leader or guild asked of them. No amount of "Hey I like hunter...can I bring my hunter?" "No we need a frost spec mage with X amount of DPS....go make a mage and then maybe we'll talk"

    FFXIV isn't like that....you choose a job you like weather from it's visual aesthetic...it's lore...or it's job fantasy that it offers. Most of the jobs have a baked in difficulty and some are more distinguishable then others. BLM comes to mind as a job that requires incredible amounts of fight knowledge to truly make it shine. While SMN has some of that but to much lesser extent save maybe Ifrit casts

    This is what Yoshi P is working so damn hard to combat. Because having a meta comp sucks.

    The idea that the skill issue needs to be separated between those that can...and those that can't is just silly. Anybody can become a savage/ultimate raider if they put in the time and effort...and that's the point. Nothing is exclusive in this game. I like that I can play any tank I want...and still complete content...i'm not locked to one specific role.

    This game is so easy as far as learning a job and playing it somewhat competently. It just takes time and practice. That is the minimum ask....push buttons...and you can complete dungeons. The savage and ultimate ask is much more demanding as the game asks you to know your rotation forwards and backwards...while doing complex mechanics quickly and understanding how you can perfect your rotation.

    I mean...what more do you really want from a job design aspect? Nearly every job is viable at high level and bring what is needed for success. If those players put in the work to learn the job, and the mechanics...isn't that kinda the point?

    You say it's simplification...I call it refinement.
    (19)
    Last edited by Sqwall; 05-17-2024 at 11:13 PM.

  6. #6
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,095
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Viable in every content? Have you played MSQ as a healer? You call spamming 1 button refinement? Sorry no hate, but that point only works for a few jobs.
    And not to forget, they love to neglect any low level content. You can unlock your gauge, but you have no abilities to use them on. Why do melees not unlock AOE's way earlier?
    Scholar fairy gauge is utterly underused. Another good example is Flamethrower not regenareting any heat, meanwhile spamming your AOE GCD has more value.
    I can see a lot of improvement in their refinement.
    (14)
    Last edited by xbahax92; 05-17-2024 at 11:18 PM.

  7. #7
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    Lots of hardcore and casuals alike still play SMN despite the job being known as "braindead".
    Lots of people plays WAR and find the job fine.

    I join you there, I don't think it will affect anyone.

    Plus, I find it funny that some casuals complain about jobs being too simple while they never tried any content that actually needs you to master your job and know how to optimize.
    My point isn't that casuals intake shouldn't be taken in account, someone who claims "cooking is simple" as they only boil pasta should go beyond their comfort zone before complaining about cooking being too simple.
    Exactly. Great point.

    I play tanks exclusively...but when I change to SAM or MNK at high level content I'm in such a stressed out state of mind. But I keep at it...perfecting my rotation and tweaking my hotbars. Hell I had to learn what a GCD filler was on SAM just this year.

    But I keep working at it because I like SAM's look and feel. Same with MNK.
    (5)

  8. #8
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,322
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by helloitme View Post
    Endwalker and shadowbringers both made the mistake of simplifying jobs too much. Stormblood was the perfect middle ground, where jobs had a lot of room for thought and optimization, but they were still relatively straightforward for people who didn't care to push a job to its limits. In SHB and EW, they took away the ability for us to make mistakes. They took away the thought that went into optimizing jobs in specific fights. They took away our ability to squeeze in extra damage by choosing when to dump our resources depending on the fight and party composition, and in doing all of these things, they also took away the fun.

    I understand that different people have fun with different things, that's no problem at all. However, i take issue with the dev's apparent thought process that they need to remove the ability to fail or not fully understand a job's toolkit in order to retain the casual playerbase. Even back in HW when jobs were largely at their hardest. There were still a ton of casual players who happily played despite not fully understanding how their jobs worked. And that's okay! It's totally fine to not worry about the ins and outs of your chosen job if that's not part of what you enjoy about the game. That's ultimately the crux of the issue, i believe. They keep simplifying jobs, whether hoping to keep the casual playerbase happy, or in order to try to entice them to raid. But they enjoyed the game back in HW when they were at their hardest, and no matter how easy the jobs become, people who don't want to raid simply won't. And why should they? There's plenty else in the game that people enjoy that isn't battle content, and there's nothing wrong with anybody not wanting to raid.

    All the simplifying of jobs is doing is taking the fun away from the people who do enjoy that aspect. It doesn't matter what the raids are like in DT, if the jobs are too simple, they won't be as enjoyable for a lot of the targeted players.
    Yeah idk why we need to make jobs simpler for the people who just do roulettes and afk in limsa.
    You can get by doing that content by pressing 1-2-3
    (10)

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by xbahax92 View Post
    Viable in every content? Have you played MSQ as a healer? You call spamming 1 button refinement? Sorry no hate, but that point only works for a few jobs.
    And not to forget, they love to neglect any low level content. You can unlock your gauge, but you have no abilities to use them on. Why do melees not unlock AOE's way earlier?
    Scholar fairy gauge is utterly underused. Another good example is Flamethrower not regenareting any heat, meanwhile spamming your AOE GCD has more value.
    I can see a lot of improvement in their refinement.
    Well yeah I completely disagree with what they have done to the healers....it should be A) more healing or B) create a better experience then spam 1 button.
    (i'm not a healer)

    I'm on your side with this. Healers should HEAL....or push more then 1 button for dps.
    (7)
    Last edited by Sqwall; 05-17-2024 at 11:23 PM.

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post
    Yoshi P doesn't want a meta comp. He want's every job to bring something to the table at high end content. Play what you want....not what you can offer.

    I have played many MMO's that have always asked me to play a specific role...with specific gear....and specific DPS number. These MMO's treated their endgame content as exclusive content to a set of particular players that enjoyed playing a particular role that the raid leader or guild asked of them. No amount of "Hey I like hunter...can I bring my hunter?" "No we need a frost spec mage with X amount of DPS....go make a mage and then maybe we'll talk"

    FFXIV isn't like that....you choose a job you like weather from it's visual aesthetic...it's lore...or it's job fantasy that it offers. Most of the jobs have a baked in difficulty and some are more distinguishable then others. BLM comes to mind as a job that requires incredible amounts of fight knowledge to truly make it shine. While SMN has some of that but to much lesser extent save maybe Ifrit casts

    This is what Yoshi P is working so damn hard to combat. Because having a meta comp sucks.
    It's not possible to kill a player-created meta unless you make every choice the same with zero variation.

    There will always be a most efficient pick, that will never change as long as there's numerical differences. I'd rather they focus on designing the jobs to be fun rather than wasting time trying to kill a meta.
    (26)

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