
Originally Posted by
helloitme
Endwalker and shadowbringers both made the mistake of simplifying jobs too much. Stormblood was the perfect middle ground, where jobs had a lot of room for thought and optimization, but they were still relatively straightforward for people who didn't care to push a job to its limits. In SHB and EW, they took away the ability for us to make mistakes. They took away the thought that went into optimizing jobs in specific fights. They took away our ability to squeeze in extra damage by choosing when to dump our resources depending on the fight and party composition, and in doing all of these things, they also took away the fun.
I understand that different people have fun with different things, that's no problem at all. However, i take issue with the dev's apparent thought process that they need to remove the ability to fail or not fully understand a job's toolkit in order to retain the casual playerbase. Even back in HW when jobs were largely at their hardest. There were still a ton of casual players who happily played despite not fully understanding how their jobs worked. And that's okay! It's totally fine to not worry about the ins and outs of your chosen job if that's not part of what you enjoy about the game. That's ultimately the crux of the issue, i believe. They keep simplifying jobs, whether hoping to keep the casual playerbase happy, or in order to try to entice them to raid. But they enjoyed the game back in HW when they were at their hardest, and no matter how easy the jobs become, people who don't want to raid simply won't. And why should they? There's plenty else in the game that people enjoy that isn't battle content, and there's nothing wrong with anybody not wanting to raid.
All the simplifying of jobs is doing is taking the fun away from the people who do enjoy that aspect. It doesn't matter what the raids are like in DT, if the jobs are too simple, they won't be as enjoyable for a lot of the targeted players.