Wait seriously? It only rotates through 2 sets of 3 cards every other minute? That’s bad that’s really bad…

I was hoping for it to randomly choose 1 of 2 cards for 3 sets of Damage, Defense, and Healing. Then in those sets you’d have unique effects such as Physical Damage Up and Magic Damage Up // Defense Up and MP Regen Up // Regen over Time and Heal Received Up.

Then, another idea I liked was a general Draw ability on a 20s cooldown that would draw any random card from any set, to keep a sense of RNG. So you’d have Triple Draw every 60s and Single Draw every 20s.

For some RNG mitigation you can have an ability that combines Royal Road and Redraw along with an ability like Time Dilation. So first, you’d press Royal Redraw, then your 3 Play buttons turn to Flip buttons. You choose which card you want to change to the other card on the same set, but its duration is halved. If you really want to keep its full duration, then you’d use Time Dilation (it should be a 2-charge 60s oGCD so you can have one for raid buffs) to extend its duration normally.

That’s how I imagined the new cards. But if all RNG is removed there’s really no point to AST. The live letter slides said actions are subject to change, I’m really hoping that’s true this time.