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  1. #1
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xelanar View Post
    The damage slot: basically what we currently have. Draw card, throw on DPS every 60 seconds. Nothing exciting here.
    Even less exciting, because you'll bank the 60s card for the 2min window and play two there. But they'll also be the same two cards every time, played on the same two people every time, so there's not thought that goes into it.
    The defensive slot: can go on a tank if it helps their CD management for tank busters. Otherwise I'm keeping it as an emergency card for that ONE player who always gets hit during P12S superchains, so he won't die to successive AoEs.
    Why not just give us a button that says 'give 10% mit to target' because it's basically the same thing, and leave cards alone
    The healing slot: an emergency healing, in case my co-healer dies unexpectedly. Or I just use it instead of another oGCD to have that oGCD ready for emergencies. Or I use it to solo heal mechanics to allow my co-healer to farm parses (something I personally don't care about). I'll find uses for it. I've always found uses for everything, even for the old Spire, back when TP were still a thing.
    What, because three stacks of essential dignity aren't enough?

    Why not just play white mage if this is the playstyle you like? Or Scholar, with its aetherflow, because that's what this is now. It's just aetherflow that forces you to use it in stricter ways. All this does is make AST identical to the other healers by taking any and all on the fly decision making out of the class in favour of giving us the exact same standardized tools at the exact same time with zero variance as every other healer. If I wanted to play the other healers I would, but instead my main has to die because people want their fourth basic healbot, mechanical skill free.
    (6)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  2. #2
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kissune View Post
    Even less exciting, because you'll bank the 60s card for the 2min window and play two there. But they'll also be the same two cards every time, played on the same two people every time, so there's not thought that goes into it.

    Why not just give us a button that says 'give 10% mit to target' because it's basically the same thing, and leave cards alone

    What, because three stacks of essential dignity aren't enough?

    Why not just play white mage if this is the playstyle you like? Or Scholar, with its aetherflow, because that's what this is now. It's just aetherflow that forces you to use it in stricter ways. All this does is make AST identical to the other healers by taking any and all on the fly decision making out of the class in favour of giving us the exact same standardized tools at the exact same time with zero variance as every other healer. If I wanted to play the other healers I would, but instead my main has to die because people want their fourth basic healbot, mechanical skill free.
    I wrote that under the assumption that the cards in each card slot have different effects. If they don't, then I agree with you, and am probably going to quit healing entirely, because I'm not really fond of the other healing jobs either. Specially WHM. I guess I'll have to wait for job adjustment details to make sure what I'm getting into? If the two card sets are different enough to actually matter, then I'm very much on board with the change though.

    (On a side note: the current 2 stacks of essential dignity have proven to not be enough on some of my attempts. I take everything that I can get xD)
    (1)

  3. #3
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xelanar View Post
    I wrote that under the assumption that the cards in each card slot have different effects. If they don't, then I agree with you, and am probably going to quit healing entirely, because I'm not really fond of the other healing jobs either. Specially WHM. I guess I'll have to wait for job adjustment details to make sure what I'm getting into? If the two card sets are different enough to actually matter, then I'm very much on board with the change though.

    (On a side note: the current 2 stacks of essential dignity have proven to not be enough on some of my attempts. I take everything that I can get xD)
    They do have different effects, but you will always draw the same ones every time. You draw one set at 0s, set two at 60s, and then back to set one at 120s and you repeat. The cards in each set are the exact same 4, every single time, with no variance whatsoever. Even if the effects are different, knowing exactly what you are going to draw ahead of time entirely defeats the purpose of having them be called 'cards' in the first place, because they just do not function like them anymore. They're cards only in name and vfx, not mechanically. EW cards have more in common with SB cards than DT cards will have with any of them. Bc the common thread between AST reworks has always been 'you need to play around what you get, not what you always have'. Now you always have everything.

    Like... what difference does it make if the 'curative' card is a flat potency heal on one set, and a nice regen on the other? Even if the sets have different buttons, that doesn't change the fact that there's no real thought that goes into them. You either use them somewhere, or you don't, but there's no way to get rid of a card you don't want like royal road or to mitigate the RNG with redraw or to make do with your draw. It's either the fight needs you to use X tool at X time, or it doesn't. And if it doesn't, you press the drawtherflow button at 60s and just overcap it, or you throw the card into the void. You press your dps button at the same time, on the same people. You'll use your designated mit button at the same time, on the same people. You'll use your designated heal button at the same time, on the same people, or you'll keep it as 'insurance' instead of using your third ED charge and not need it most of the time.
    (1)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  4. #4
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kissune View Post
    They do have different effects, but you will always draw the same ones every time. You draw one set at 0s, set two at 60s, and then back to set one at 120s and you repeat. The cards in each set are the exact same 4, every single time, with no variance whatsoever. Even if the effects are different, knowing exactly what you are going to draw ahead of time entirely defeats the purpose of having them be called 'cards' in the first place, because they just do not function like them anymore. They're cards only in name and vfx, not mechanically. EW cards have more in common with SB cards than DT cards will have with any of them. Bc the common thread between AST reworks has always been 'you need to play around what you get, not what you always have'. Now you always have everything.

    Like... what difference does it make if the 'curative' card is a flat potency heal on one set, and a nice regen on the other? Even if the sets have different buttons, that doesn't change the fact that there's no real thought that goes into them. You either use them somewhere, or you don't, but there's no way to get rid of a card you don't want like royal road or to mitigate the RNG with redraw or to make do with your draw. It's either the fight needs you to use X tool at X time, or it doesn't. And if it doesn't, you press the drawtherflow button at 60s and just overcap it, or you throw the card into the void. You press your dps button at the same time, on the same people. You'll use your designated mit button at the same time, on the same people. You'll use your designated heal button at the same time, on the same people, or you'll keep it as 'insurance' instead of using your third ED charge and not need it most of the time.
    Ah, now I see what you mean. I guess that's true. The job is completely predictable once the change goes live.
    I had not considered that there is only two fixed sets of cards interchanging. For some reason I thought there were more sets to draw than just the two that were shown.
    (0)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xelanar View Post
    Ah, now I see what you mean. I guess that's true. The job is completely predictable once the change goes live.
    I had not considered that there is only two fixed sets of cards interchanging. For some reason I thought there were more sets to draw than just the two that were shown.
    But again, even if the 'sets' are variable, ie you can draw Balance or Spear to the 'Damage' slot, and you might alternate BSBSBSBS for one pull, but the next might be BBSBSBSS, it does not matter. Because whether you get 'damage up because damage% increased' or 'damage up because crit rate increased', it does not matter. The two effects, despite being different in the appearance of their function, have the same base effect of 'the target does more damage in some way', and as such, regardless of whether you drew Balance or Spear, you'd play the card on the same hard hitting DPS. You literally would not need to look at the card you drew, because if result A means 'use on the SAM' and result B means 'use on the SAM', there's your end result: draw, use damage card on the SAM. No thinking needed.

    I suppose, with the border of one set being blue and the other being purple, the cards could still be 'one is better on ranged, one is better on melee' and have at least SOME adaptability required, but if it's Draw Blue at even minutes and Draw Purple at odd minutes (ie it always goes BPBPBPBP in alternation) then it's going to be very stale and predictable
    (3)

  6. #6
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    But again, even if the 'sets' are variable, ie you can draw Balance or Spear to the 'Damage' slot, and you might alternate BSBSBSBS for one pull, but the next might be BBSBSBSS, it does not matter. Because whether you get 'damage up because damage% increased' or 'damage up because crit rate increased', it does not matter. The two effects, despite being different in the appearance of their function, have the same base effect of 'the target does more damage in some way', and as such, regardless of whether you drew Balance or Spear, you'd play the card on the same hard hitting DPS. You literally would not need to look at the card you drew, because if result A means 'use on the SAM' and result B means 'use on the SAM', there's your end result: draw, use damage card on the SAM. No thinking needed.

    I suppose, with the border of one set being blue and the other being purple, the cards could still be 'one is better on ranged, one is better on melee' and have at least SOME adaptability required, but if it's Draw Blue at even minutes and Draw Purple at odd minutes (ie it always goes BPBPBPBP in alternation) then it's going to be very stale and predictable
    The thing you're missing here is how the 2min meta functions. With a 60s cooldown on draw, you're going to draw and play the dps card in your opener. Then you're going to draw at 60s, and hold that card until the 2min burst, and then play/draw/play. Meaning there's still no adaptability required. It'll be card melee, and then card ranged and melee at the same time every 2 minutes for the rest of the fight.
    (2)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...