Quote Originally Posted by Xelanar View Post
The damage slot: basically what we currently have. Draw card, throw on DPS every 60 seconds. Nothing exciting here.
Even less exciting, because you'll bank the 60s card for the 2min window and play two there. But they'll also be the same two cards every time, played on the same two people every time, so there's not thought that goes into it.
The defensive slot: can go on a tank if it helps their CD management for tank busters. Otherwise I'm keeping it as an emergency card for that ONE player who always gets hit during P12S superchains, so he won't die to successive AoEs.
Why not just give us a button that says 'give 10% mit to target' because it's basically the same thing, and leave cards alone
The healing slot: an emergency healing, in case my co-healer dies unexpectedly. Or I just use it instead of another oGCD to have that oGCD ready for emergencies. Or I use it to solo heal mechanics to allow my co-healer to farm parses (something I personally don't care about). I'll find uses for it. I've always found uses for everything, even for the old Spire, back when TP were still a thing.
What, because three stacks of essential dignity aren't enough?

Why not just play white mage if this is the playstyle you like? Or Scholar, with its aetherflow, because that's what this is now. It's just aetherflow that forces you to use it in stricter ways. All this does is make AST identical to the other healers by taking any and all on the fly decision making out of the class in favour of giving us the exact same standardized tools at the exact same time with zero variance as every other healer. If I wanted to play the other healers I would, but instead my main has to die because people want their fourth basic healbot, mechanical skill free.