Okay, well, I'm not going to argue with you people, but the reality is that FFXIV isn't a "sweaty" game. There is one small subsect of content that requires concerted effort to overcome, but the vast VAST majority of players are showing off their glam or pretending to be dead in Limosa between roulette duties (or at some private party in some FC's house). And, guess what, they're the people buying new glam from the store, spending money on reskinned mounts, and are actually supporting the game. The people who want a hyper tuned, high skill ceiling class are slim- and the fact that not many people play Astro speaks to this. So, yeah, that's not content that's going to be made. Sorry that you're frustrated by that.
The weird thing is that the people who are playing at that hyper tuned high skill ceiling weird paradox cast rotation for BLM level... Want consistency. Fishing for balance was inconsistent- fishing for seals to get the extra 1%/2% damage increase for Divination was inconsistent- fishing for seals to get the 5% damage increase off astrodyne was inconsistent. When inconsistency can cause a wipe to an enrage timer, people aren't going to want it at that high level of play.
So, I'm going to re-iterate this. Making the Astro less "sweaty" will make the class more inclusive to everyone- and if that comes at the small expense of a few gamers getting their emotions in a knot... Don't think Square cares. The game is meant for everyone, not a select few people who want to swing their high APM trophies around- and this comes from someone who can swing.
So, back on topic. What I'd like to see on the cards...
Defensively, I'd like to see something akin to Arm's Reach on a card. Because it is criminal how many tanks don't use that to slow enemy attacks- and slowing would fit in with the Time Mage aesthetic. Or make it a full Stop ability. Anything to make it more flavorful than 10% damage mitigation.
Offensively? It would be nice if the cards activated off Divination. You get two offensive cards every two minutes, which would line up with the meta, and when placed on a target they just sit there giving maybe a 1-2% damage increase until Divination is cast where they give the target the full 6% damage increase for the normal 15 seconds. It would reduce the crazy burst window the Astro has, but still give about the same damage increase potential.

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