Quote Originally Posted by ty_taurus View Post
In regards to your questions, I feel like Kardia is already a HOT. Making it so the DOT triggers smaller healing per tic on your Kardia feels redundant with that. And truthfully, I want healing through Kardia to be something I am choosing to do rather than something that is a consequence of performing what I would already otherwise be doing anyway. And I don't really need AOE attacks to trigger per enemy hit either. AOE is an afterthought in this game, so it really doesn't make a difference for what is the focal point of combat anyway, and we really don't need more healing sources right now. In short, those changes are things that are irrelevant to me, I'm sorry to put down your ideas so harshly.

I think to make Sage more focused on Kardia healing, I would rework Addersgall completely. Instead of being blatantly copied from Scholar's Aetherflow, I'd want them to be ways to support Kardia healing. Like Soteria and this new AOE Kardia being Addersgall spenders instead. Make that my primary go-to for healing.

Also, Phlegma is 40 seconds with 2 charges currently. There's no word on if that's changed for Dawntrail at this time. Basically I am proposing cutting the duration/cooldown of the existing DPS tools in half to double their use.
Can't say I disagree with it being a choice over "it just happens". I suppose I was wanting more of a Chloromancer type healer, stripping SGE of things like its HoT and Addersgall heals in place of healing by damage play style with buffs/debuffs you'd place on the party/enemy to achieve that.

Making Addersgall interact with Kardia wouldn't be a bad alternative. It'd certainly be more interesting than what it is now. If that's to be the case, what would you propose to in-classly (ew that's a horribly made up word) generate mana? For as crappy as Astrodyne is it IS a class based Lucid Dreaming and I wouldn't say no to seeing more of that (as long as its interactive of course, like ice stance in BLM... kinda, that also feels a bit forced but I digress).

And absolutely reduce Phlegma's cool down. Or... nah just reduce it. I have 0 ideas for Toxicon honestly. In an ideal world it being tied to shields wouldn't be a bad thing, because that would be how SGE "heals". Shield you up to soften the blow so Kardia heals can top you off and you'd gain the DPS abilities to do so. There'd be a point to it. I don't want it to be another Misery (where you use Addersgall to proc one). I'd LIKE to keep shield breaking as AN option to generate it, but I want more ways to do so that rewards the SGE for... something. I'm torn between saying good DPS vs good healing because if I say the latter it stays the same.

Anyway, using GNB as a model for it in some capacity would be nice. Maybe its weaker on the heals (not happening I bet) compared to its peers, but still gets the job done and has a fun rotation to boot.