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  1. #21
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    I'm glad that Sage got 3/3 all things I really wanted for the job. The only thing that I would like to see now is a spell that procs multiple Kardion ticks. Something that multi hits for sure and optionally might act like a Six-Sided Star, long GCD recovery for fun and weaving in extra OGCDs.
    (2)

  2. #22
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    The question remains whether it’s a gain over Dosis casts in ST situations. If it’s a loss then they would’ve missed the mark cause it’ll be another ‘dead AoE button’ in bosses.
    The only thing giving me hope is that if it were AOE exclusive, I'm not sure why they wouldn't do the same for the other healers. That feels like something they'd streamline. Which makes me want to believe it's a part of Sage's general rotation.
    (4)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #23
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I just want to emphasize that seeing Sage become the healer that it was originally described as being, or the healer that it feels like in PVP is the single most important aspect of FFXIV to me. Now, few people are likely going to resonate with that statement. Or at the very least, they might resonate with that feeling for a different job. And that's okay. This game isn't just about me, and what's most important to other players is entirely valid, but I can only speak for myself, and I cannot stress enough how important this is to me and how much I want to see Sage improve by seeing those flaws mentioned in my original post addressed at the earliest possible opportunity.

    I guess my point is, while there are many people who may prioritize the graphics update, the story, glamour, group content, solo content, or one of the many other aspects of this game, there are also players like me who are most passionate about the actual experience and identity of a given job--or multiple jobs perhaps. I just wish our concerns were being as openly discussed and addressed as the players who were upset with the benchmark character creator.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #24
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    What made me quit the game back in 6.2 is because of all the failed promises this expansion. SGE was one of those failed promises, seeing that it failed to live up to the expectations of being the DPS Healer that we were promised. Same can be said for the other Healers as well as they didn't get much when entering EW. Same thing happened with a few other Jobs too (DRK for example) but given Healer was my main Job, I was disappointed in EW. I didn't care for the housing or solo content, the story, or the new graphics update. Don't get me wrong, the story and graphics update are good things (Venat is my favorite character in EW's story); however, I care more for the overall gameplay for the Healer role.

    And I'm not just talking about DPS rotation either. Healers need to heal more too.

    Seeing the Job Action trailer gave me some hope that we do have a chance in making the role better. SGE and WHM appearing to be going in the right direction, though some additional changes still need to be made. SCH and AST are unknown, so we'll have to wait and see, but I really REALLY want SGE to be the DPS healer that was promised.
    (2)

  5. #25
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    What made me quit the game back in 6.2 is because of all the failed promises this expansion. SGE was one of those failed promises, seeing that it failed to live up to the expectations of being the DPS Healer that we were promised. Same can be said for the other Healers as well as they didn't get much when entering EW. Same thing happened with a few other Jobs too (DRK for example) but given Healer was my main Job, I was disappointed in EW. I didn't care for the housing or solo content, the story, or the new graphics update. Don't get me wrong, the story and graphics update are good things (Venat is my favorite character in EW's story); however, I care more for the overall gameplay for the Healer role.

    And I'm not just talking about DPS rotation either. Healers need to heal more too.

    Seeing the Job Action trailer gave me some hope that we do have a chance in making the role better. SGE and WHM appearing to be going in the right direction, though some additional changes still need to be made. SCH and AST are unknown, so we'll have to wait and see, but I really REALLY want SGE to be the DPS healer that was promised.
    I agree. I think there is a little more leeway we can be giving right now to the design team for finally allowing healers to explore more offensive tools. Not to say that the criticism that's been given is unwarranted, because it absolutely is. I myself have been very critical. But we finally got some new attacks, and this is the very first expansion where the basic attack spell isn't forced to have an obligatory upgrade. These are good things even if what we see isn't truly addressing the situation. I want to talk about it more once we actually have the tooltips from the media tour, but I want to both encourage this direction while also still standing firm to the point that these are not enough to actually fix the problem being referenced, unless there are more significant changes not yet said, but that seems very unlikely at this point. I don't know, I have a lot of emotions about the live letter. I think more than anything this mention of exploring identity more in 8.0 kinda pissed me off because that's another 2.5 years of lukewarm job design with likely no assurance that anything of value will come of it. I'm tired of waiting for job design to be revitalized.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #26
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    I agree. I think there is a little more leeway we can be giving right now to the design team for finally allowing healers to explore more offensive tools. Not to say that the criticism that's been given is unwarranted, because it absolutely is. I myself have been very critical. But we finally got some new attacks, and this is the very first expansion where the basic attack spell isn't forced to have an obligatory upgrade. These are good things even if what we see isn't truly addressing the situation. I want to talk about it more once we actually have the tooltips from the media tour, but I want to both encourage this direction while also still standing firm to the point that these are not enough to actually fix the problem being referenced, unless there are more significant changes not yet said, but that seems very unlikely at this point. I don't know, I have a lot of emotions about the live letter. I think more than anything this mention of exploring identity more in 8.0 kinda pissed me off because that's another 2.5 years of lukewarm job design with likely no assurance that anything of value will come of it. I'm tired of waiting for job design to be revitalized.
    Don't get too stressed out when it comes to the Devs and Job Design. While Yoshi-P and the Devs deserve a lot of criticism (and rage) over the current version of Job Design, all we can do is continue to provide feedback even if they don't appear to listen from time to time.

    One of my local priest's made it very clear to me as to not get too worked up or upset / angry over things that you cannot personally change. I get current Job Design are a mess now, but we cannot personally demand any more BIG changes to all Jobs now that DT is close to release. Feedback is the only thing that we can do at the moment, especially now that the Media Tour is starting soon. We can start with something small, such as lowering the DoT timers on all Healer Jobs.

    It's funny. Out of all the roles in the game, Healers seem to be the most well thought out and organized in my opinion when it comes to providing criticism and feedback of the role. The "Summary of Healer Issues" thread and the "If You Want Engaging Healing, Play Ultimate" thread are a step above the other Jobs / Roles in the official forum as they cover why Healers are so criticized today in good detail (though there is a Dark Knight Megathread on the Tank forms).
    (1)

  7. #27
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm a bit curious what the CD on the other new offensive ability SGE got is gonna be like because it seems to be a standalone button rather then tied to another cooldown like with the other healers.
    (0)

  8. #28
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I wouldn't mind Druochole Taurochole Kerachole and Ixochole being GCD spells that gives Addersting charges, and having a Eukrasian version that turns them into DPS spells. It would introduce a bit of decision making in what we do with Addergall stacks, because I usually just use them for the MP.
    (Could Pepsis detonate DoTs on enemies with a bit of added potency?)
    Toxikon should be DPS neutral, Pneuma should have a bit more potency than Dosis (with the healing reduced if needed, or applying a group-wide kardia instead?).

    The partywide Kardia was on my wishlist, I just hope it isn't on a long CD.
    (0)

  9. #29
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    Seeing the Job Action trailer gave me some hope that we do have a chance in making the role better. SGE and WHM appearing to be going in the right direction, though some additional changes still need to be made. SCH and AST are unknown, so we'll have to wait and see, but I really REALLY want SGE to be the DPS healer that was promised.
    The problem with the proposed design is that SGE's will only bad that way post lvl 90. In the vast majority of playtime, they won't be. That's the issue with having all these fun toys come in late.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #30
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    The problem with the proposed design is that SGE's will only bad that way post lvl 90. In the vast majority of playtime, they won't be. That's the issue with having all these fun toys come in late.
    As I mentioned in one of my points, that issue could be noticeably improved if we halve the DOT duration/cooldown of E. Dosis spells and Phlegma spells respectively, as well as fix the embarrassingly bad Addersting system so that Toxicon spells are a regular part of your gameplay. In other words, if you make Sage play like it does in PVP, that will make it feel a lot more active in PVE. Add in E. Dyskrasia as a DOT worth stacking with E. Dosis, which may come at an earlier level, and that can be decently sufficient.
    (2)

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