Paladin looks underwhelming change wise. I like that they kept the blade combo since that's the best part of Paladin, but the level 100 addition is a bit weak visually and I don't think they got anything else new.
Paladin looks underwhelming change wise. I like that they kept the blade combo since that's the best part of Paladin, but the level 100 addition is a bit weak visually and I don't think they got anything else new.
All healers get new offensive actions!
>Yay
Offensive actions are tied to your 2min burst window CDs
>Boo
You'll get to add 15 casts of flashy magic to your 150+ casts of glare. You'll get to add 5 (oGCD) casts of your new Dot to your 150+ casts of broil. You'll (Probably) add 5 casts of the wheel of the twelve thingy to your 150+ casts of Malefic.
I suspect SGE's new spell will have a long CD too.
Very very scared due to Scholar's section. They didn't show AoW so I really hope that AOE CS looking skill isn't replacing it. The Enshroud looks...just bad, the Enshroud versions of skills are filled with faeries which isn't bad on its own but I vastly prefer the original looks, just let me keep my War Tactician Square... or even just my character model. Most of all, they didn't show Energy Drain. They didn't show Energy Drain. Please please do not take it away.
Also don't like we're losing Huton in exchange for a system that seems to just be "press Armor Crush for Kunai, spend Kunai on Aeolian Edge"
/doomposting over
You can always give unsolicited advice, it's always morally correct
That CS AoE looking Chain Stratagem is doubtly replacing AoW considering you only get to use it after you use Chain Stratagem. (Yes, once every 2minutes, yay!)
I feel they'd either add a new Demi or a 3 new gemstone summons, not both, since that's a lot of new things for just one xpac. Assuming they chose Demi for Dawntrail to alternate between that and gems.Well I was hoping they would finish making the summoner job but was already bracing myself for just getting 1 extra summon per expansion but even I could not predict that it would just be Bahamut 2.
Like that's a cool model visually but really? Of all the summons of the FF universe you could have come up to give us at a 100 capstone it's Bahamut again... that is like wild that this went through.
That being said, of all summonable creatures in the franchise, there's absolutely no justification to choose yet another bahamut variation.
The WHMsissyiffication of SCH now became literal, they forgot it used to be a commander in a war.
Ninja even more simplified and boring.
Monk is now the same as all the other jobs.
Absolutely pathetic.
Glad to see Dancer looks more of the same. I was really glad to see some of the dancer animations from FFXI that will feel really nostalgic as I played dancer in XI also. I was a little saddened to not see any new summons like Shiva or Ramuh.
My only complaint and feedback that I have now is the only real disappointment I have with the trailer; summoner.
I'm one of the few players that actually adores the new summoner. I really disliked the previous warlock wow ripoff dot mage, and that's exactly what it was - if I'm not mistaken the devs / yoshi admitted that summoner was just a final fantasy reflavor of another job from another game *cough*warlockwow*cough*. That ISN'T summoner. I feel bad for those previous summoners that loved that job, but asking for the summoner job to be rerolled back to that NOT summoner job isn't the answer. The answer is to ask for a new debuffer job instead.
However, I do agree the job is very basic. I really enjoy this gameplay b/c it suits my playstyle - I like simple! I don't like everything simple, but I do like the fun of getting to actually see the boss and moves b/c I've the rotation so on point. Still, seeing how simple smn is, I was absolutely certain the job would be built on in the next expansion. Well, it doesn't seem to be the case.
CRITICISM/FEEDBACK: I don't want Summoner to become a Bahamut mage. Yes Neo-Bahamut is cool, /rollseyes I mean.. "solar" bahamut. However, we have Bahamut! We don't need another Bahamut! What we need is Shiva, Ramuh, Alexander, Leviathan, Titania, ANIMA!!! I know devs are terrified of button bloat, then give us these summons over Ifrit / Titan / Garuda once we're in Phoenix phase - or make them finishers, or make them OGCDs.
RANT: I can't agree more with Yoshi's desire to make summoner an actual Final Fantasy summoner. It's always been my favorite Final Fantasy job. When I was kid one of the most exciting things in all the Final Fantasy games I played was to get the new summon and watch the cutscene. So, I have no idea why Yoshi doesn't follow through with that design. Sure, add new ffxiv unique summons, but give us some of the class ones first. I want Leviathan's tidal wave, I want Ramuh's judgement bolt, I want Shiva's diamond dust, I want all of those summons! I don't care if I have 24 buttons to push - let me slot them like materia or something- I don't know, just give me my summons please.
Last edited by LittleArrow; 05-17-2024 at 05:42 AM.
Monk looks way better, what are you talking about? It's still it's own thing, just tweaked slightly, less staring at timers, more focus on gcds. It's what it should be.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.