I'll gladly take class identification over some spazzy adhd class that doesn't really do anything in particular.
I'll gladly take class identification over some spazzy adhd class that doesn't really do anything in particular.
I think Ninja looks great , managing resources instead of a timer seems like a good alternative plus we get another mudra attack and are naturally fast now .
It seems like most off what we saw just looks like upgrades to existing abilities like:
1st ability looks like an upgrade to Death Blossom or Dream within a Dream .. kinda hard to say
2nd is Bhav( Rasangun) upgrade to Sharingan .. looks sweet
3rd the poison mist looks like a upgrade or replacement to mug (hoping the latter) DoT Maybe?!?!?
4th is upgraded Goka
Last looks like a upgrade to meisui or another ability that uses suiton or hidden
I have a feeling the rotation will remain relatively the same but just slightly different which I'm cool with
I know I discussed my disappointment in the lack of a second gem phase for summoner, particularly phoenix phase, that is the most natural / obvious step in adding more summons without button bloat (replacing Ifrit / Titan / Garuda with Shiva / Leviathan / Ramuh); however, as the days go by and I'm able to continue to digest the changes there is more feedback I'd like to leave.
Astrologian: Ok, again, I definitely fall into that minority camp of really enjoying the change to Ast in Shadowbringers. I never used the old system of niche cards and with the current system I felt the random fishing for ranged / melee dps was still fun enough to give me my card mini game besides pressing 1 dps button and the occasional aoe heal. I've also been playing this game for a while, so when I see changes to jobs now I think, "Ok cool, I've had the same job for x amount of years, I'm cool trying something different." I still feel this way with Ast. Still, I am concerned with the new card draw.
FEEDBACK: 60 secs guaranteed 3 different cards is going to kill the fun of the buffing aspect for Ast, because the cooldown is too long. I do believe this is the best compromise for those that want thoseuselessniche cards again and those few of us that enjoy buffing our dps'ers. I do not know the potency of the buffs or even the new card system, but if it is a straight up 60sec draw and I only have 1 dps buff card for 60sec vs the 30sec 2 draw I have now, it's going to feel really bad in game, imo. The cards are just going to turn into fancy ogcd's. I don't want more OGCDs, I want to play a fun card mini game.
I'm not going to rage against the change, or pretend this will totally ruin Ast. I couldn't imagine how many iterations the devs must have gone through to try to please all crowds regarding the card mechanic, and I'm more than willing to give them the benefit of the doubt. I'm just concerned with that really long cooldown, this is going to kill the fun aspect of drawing cards during battle and instead just be another OGCD for party buffs.
Last edited by LittleArrow; 05-18-2024 at 04:50 PM.
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