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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Yoshi-P out here saying they're going to work on job identity in 8.0. So they realize it's a problem but aren't doing anything about it for years. Okay.
    (10)

  2. #2
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rolder50 View Post
    Yoshi-P out here saying they're going to work on job identity in 8.0. So they realize it's a problem but aren't doing anything about it for years. Okay.
    Not just years, 4 years minimum if the current length between expansions holds true.
    (6)

  3. #3
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    GNB looks like it'll survive DT, just seems like they're adding a new continuation AOE and combo, the new AOE is a welcome addition.

    However, the new bloodfest combo looks so freaking bad! Flying all over the place for no reason. At least with double down you can see the force of the explosion is pushing your char into the air, but where's the logic behind this new combo? You see nothing propelling them upwards, it's like nocliping in the air.

    You have a job that can propel itself in the air with the force of its weapon, why do you not take advantage of that?
    (1)

  4. #4
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Kinda feel like they played it safe with job abilities. Was hoping with the big 100 every job would get some giant boomish ability lol.

    That said I think I think the stacking of certain skills into one hud slot just like in pvp is a really nice touch. I mean those base combo abilities are basically ilke our general attacks now anyways. My first thought was that this opens up the hud in so many ways for future improvements on classes. Think Fire 1, Fire 2, Fire 3 (elements), Paralyze, sleep, poison (status ailments), Haste, protect, shell(status buff) in turn maybe allowing us to start going back to UNIQUE skills and abilities later which you can probably more easily place on a hud and execute without having to really switch things around too much. especially since almost everything is doable with trusts now, there is no real need to worry about what other players will think in general content.

    And I was super happy to hear Yoshi P directly and somewhat confirm my thoughts that this is indeed a setup for 8.0 where they plan on making job abilities more unique again. So idk I was hyperbolic with my examples especially considering Ninjas haste like ability is getting downgraded to a trait, but we'll see I suppose. I think them adding ANOTHER limited job, more people really getting into blue mage, people complaining about the homogenization, and a kinda random focus on XI this expansion veers us more in the direction of less safety and more experimentation which im personally down for. Lets just hope dungeons, mobs and bosses and even gear start to get the same treatment.
    (2)

  5. #5
    Player
    Luluya's Avatar
    Join Date
    Jan 2023
    Posts
    109
    Character
    Lutia Chassebel
    World
    Marilith
    Main Class
    Machinist Lv 80
    I thought the SCH transformation couldn't be as bad as some of these complaints made it out to be, so I checked out the trailer myself...

    It's so much worse. I thought it would at least be some sort of incorporeal glowy form but no, it just replaces your outfit with a white gown with some costume angel wings attached?

    Even regardless of the fact its not fitting the job, it just looks bad.
    (11)

  6. #6
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Reaper and Red mage: not sure if it's new because I don't play them but I love the portal launching above enemies that shoot out projectiles, very cool

    Summoner: eh...another Bahamut? Not a fan.

    Viper: slash slash slash! seems pretty boring.

    Dark Knight: someone said something about a transformation? What is it?
    (0)

  7. #7
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I am posting my unwanted feedback as well. Unlike many people here, I give zero cares about damage output - I just want a complicated rotation and effects that I like. I also don't know how to identify many old moves versus current moves.

    Winners on graphics:
    Red Mage [that crystal move is wow], AST [overall beautiful presentation], Reaper [pretty neat moves - the giant orb explosion made DRKs cry], I'll put Viper in here - the moves are unique and bright, I'm going to put Monk up here - typically one of my least favorite classes, their moves look good. I have decided to include Pictomancer because of how ridiculous it is. The ultimate move is lol.

    Losers:
    Dragoon [Giant cannon of light], Bard [I main Bard, new bloodletter looks great, but I hate that we got a giant cannon of light., White Mage - I'm not even sure what the identity of a White Mage is now - are they Rosa, are they Aerith - music definitely was Aerithish; I just didn't think they had enough to make them stand out? Ninja - feels like it was was just outright ignored for viper and monk - even looks slow next to the Viper.
    (0)

  8. #8
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Midare setsugekka turned ugly. Imagine they changed fel cleave into some abomination of an animation. Don't mess with perfection.
    (1)

  9. #9
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Midare setsugekka turned ugly. Imagine they changed fel cleave into some abomination of an animation. Don't mess with perfection.
    Hard disagree, new midare rules.
    (0)

  10. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Arkdra View Post
    Hard disagree, new midare rules.
    I could maybe agree if they didn't have the gaudy swords in the ground, but also it's just not a good animation in comparison. The original midare is an upward diagonal draw slash that spins into a horizontal slash in one smooth motion. It looks like a really cool secret technique. The new one has busy aura swords and is just 3 consecutive slashes that are completely unlinked. It has lost its identity. It doesn't even feel like an iaijutsu attack anymore after the first cut. We go from something extremely elegant and understated yet heavy, into some busy mess that is completely overstated.
    (2)

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