Quote Originally Posted by Raikai View Post
We knew that already from the last time he spoke about it. Apparently they're thinking about making the encounters more interesting rather than job gameplay, which is a shame to me.

Job gameplay has a much bigger shelf life than encounters who get trivial as soon as you complete the 'puzzle'.
Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.

Also fun/good job design led to normal content being more bearable and fun.

Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?