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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,446
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kuroashi_sanji View Post
    I'm done with this game honestly, more 2-3 years with the same shit gameplay, no thanks.

    The funny part is yoshida saying the changes is based on player's feedback, what a joke xD
    We knew that already from the last time he spoke about it. Apparently they're thinking about making the encounters more interesting rather than job gameplay, which is a shame to me.

    Job gameplay has a much bigger shelf life than encounters who get trivial as soon as you complete the 'puzzle'.
    (46)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    We knew that already from the last time he spoke about it. Apparently they're thinking about making the encounters more interesting rather than job gameplay, which is a shame to me.

    Job gameplay has a much bigger shelf life than encounters who get trivial as soon as you complete the 'puzzle'.
    Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.

    Also fun/good job design led to normal content being more bearable and fun.

    Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?
    (39)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,446
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rithy255 View Post
    Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.

    Also fun/good job design led to normal content being more bearable and fun.

    Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?
    The combo merging in specific, I'm okay with, because how it is - that's a shallow way to complexify something - it's a test of your hand's dexterity rather than your capacity to think on the run (which makes sense for MNK's decision making currently). I'm still neutral about everything else because I need to see what exactly are those 'new encounters' they're planning, assuming is something more distinct than we got in Endwalker.
    (8)

  4. #4
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Raikai View Post
    Apparently they're thinking about making the encounters more interesting rather than job gameplay
    And you know that's BS because 90% of the game will be braindead easy or people won't play it/trusts can't do it, leaving only Savage and Ultimate to have interesting mechanics. So now we have boring jobs on top of boring mechanics.
    (20)