I'm done with this game honestly, more 2-3 years with the same shit gameplay, no thanks.
The funny part was yoshida saying the changes is based on player's feedback, what a joke xD
I'm done with this game honestly, more 2-3 years with the same shit gameplay, no thanks.
The funny part was yoshida saying the changes is based on player's feedback, what a joke xD
Last edited by kuroashi_sanji; 05-18-2024 at 10:07 AM.
sorry for my bad english
R.I.P DRG
We knew that already from the last time he spoke about it. Apparently they're thinking about making the encounters more interesting rather than job gameplay, which is a shame to me.
Job gameplay has a much bigger shelf life than encounters who get trivial as soon as you complete the 'puzzle'.
Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.We knew that already from the last time he spoke about it. Apparently they're thinking about making the encounters more interesting rather than job gameplay, which is a shame to me.
Job gameplay has a much bigger shelf life than encounters who get trivial as soon as you complete the 'puzzle'.
Also fun/good job design led to normal content being more bearable and fun.
Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?
The combo merging in specific, I'm okay with, because how it is - that's a shallow way to complexify something - it's a test of your hand's dexterity rather than your capacity to think on the run (which makes sense for MNK's decision making currently). I'm still neutral about everything else because I need to see what exactly are those 'new encounters' they're planning, assuming is something more distinct than we got in Endwalker.Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.
Also fun/good job design led to normal content being more bearable and fun.
Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?
And you know that's BS because 90% of the game will be braindead easy or people won't play it/trusts can't do it, leaving only Savage and Ultimate to have interesting mechanics. So now we have boring jobs on top of boring mechanics.
It probably is though; it just may simply be this is what the larger majority of player feedback is asking for; all player and language demographics included.
Sure i know i'm one of those people that would love to see some of my old monk skills and functions come back, but a vocal minority of players on the forums are not even close to the actual majority of those who give feedback across every region: NA, EU, JP -that's a lot of people, with a lot of varying degrees of playstyles.
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