The very long list of spell SCH used to have from ARC would like to have a word with you.It was never mentioned that they would be losing resurrection, you are correct in that them making a distinction that some will and others won't.
I don't think they would get rid of resurrection on summoner even if they wanted to because it's unlocked as arcanist at lvl 12.
Clearly, they've no issue with that.
If they can remove ARC spells from SCH they can remove ARC spells from SMN
In both ShB and EW SCH straight up loses half its kit putting on the job stone
a bit nitpicky on my part but to not make other people confused:
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Last edited by rawker; 05-13-2024 at 10:12 PM.
they thought sbout removing it, but for now they decided against it.
i do think though redmage should be the only non-healer job with a rezz
yeah. og raising caster, keep it, fight the homogenisation!!
Last edited by Burmecia; 05-14-2024 at 05:47 PM.
I honestly hope SMN gonna lean even more into their supportive abilities and get more defensive/restorative utility. Cause, SMN always was like that, with either summons having utility spells or SMNrs themselves having access to white magic.
FFIII - first summons appears, each summon has a "white" utility spell, that either heals, buffs, or debuffs.
FFIV - before the timeskip, Rydia has access to white magic.
FFV - several summons, such as Golem, Sylph, and Carbuncle, provide defensive utility to the group.
FFVI - although there are no SMN, many espers (Seraph, Lakshmi, Zona Seeker, Unicorn, etc.) provide healing or buffs to the group.
FFVIII - Cerberus and Carbuncle provide party-wide buffs.
FFIX - Carbuncle can provide up to 5 different buffs, while both summoners have access to white magic.
FFX - Yuna is a summoner with access to white magic.
FFXI - every avatar has utility spells that provide buffs, debuffs, or healing. Also, SMN themselves were usually paired with WHM or SCH, and provided support to the group, leaving damage to the pet.
In some games, like III or IX, the split between damage and utility is 50-50, in others - closer to 70-30. But, my point is, that utility was pretty much always a part of SMN identity. So I hope Rez stays and SMN gets even more stuff to support the group.
I don't think anyone takes major issues with Summoners having utility. It's just that Raise/Resurrection is such a jarring difference in utility that it solely defines many groups' priorities when building their roster or choosing jobs in large-scale content to play.
Utility is ok and encouraged, but Raise should not be the breaking point for someone to say "this job has utility" or not. Even in our fairly limited game design we have many utilities that aren't Raise.
The real problem is this game does have a serious problem with utility
There is ONE single utility button in this game that isn’t raise and that’s expedient
Everything else is either damage up, healing up or mitigation all which just get baked into the healing plan
Imagine if Peloton actually worked in combat (with longer recast). Nobody cares about it out of combat anyway, at best you'll shave off 2s of running for the whole dungeon/raid, and people can sprint as well.
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