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  1. #51
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zairava View Post
    It was never mentioned that they would be losing resurrection, you are correct in that them making a distinction that some will and others won't.

    I don't think they would get rid of resurrection on summoner even if they wanted to because it's unlocked as arcanist at lvl 12.
    The very long list of spell SCH used to have from ARC would like to have a word with you.
    Clearly, they've no issue with that.

    If they can remove ARC spells from SCH they can remove ARC spells from SMN
    (0)

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,507
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylvain View Post
    The very long list of spell SCH used to have from ARC would like to have a word with you.
    Clearly, they've no issue with that.

    If they can remove ARC spells from SCH they can remove ARC spells from SMN
    In both ShB and EW SCH straight up loses half its kit putting on the job stone
    (1)

  3. #53
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    a bit nitpicky on my part but to not make other people confused:

    (4)
    Last edited by rawker; 05-13-2024 at 10:12 PM.

  4. #54
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,235
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    they thought sbout removing it, but for now they decided against it.

    i do think though redmage should be the only non-healer job with a rezz
    (0)

  5. #55
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,086
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    yeah. og raising caster, keep it, fight the homogenisation!!
    (1)
    Last edited by Burmecia; 05-14-2024 at 05:47 PM.

  6. #56
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    A challenger has appeared: give NIN raise instead
    That would be funny to see using Raiton on a dead ally to res. Clear!!

    Resurrection can stay.. Physick, on the other hand, needs to go... yeah even as SCH at low level dungeons, it is barely used.
    (0)

  7. #57
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I honestly hope SMN gonna lean even more into their supportive abilities and get more defensive/restorative utility. Cause, SMN always was like that, with either summons having utility spells or SMNrs themselves having access to white magic.

    FFIII - first summons appears, each summon has a "white" utility spell, that either heals, buffs, or debuffs.
    FFIV - before the timeskip, Rydia has access to white magic.
    FFV - several summons, such as Golem, Sylph, and Carbuncle, provide defensive utility to the group.
    FFVI - although there are no SMN, many espers (Seraph, Lakshmi, Zona Seeker, Unicorn, etc.) provide healing or buffs to the group.
    FFVIII - Cerberus and Carbuncle provide party-wide buffs.
    FFIX - Carbuncle can provide up to 5 different buffs, while both summoners have access to white magic.
    FFX - Yuna is a summoner with access to white magic.
    FFXI - every avatar has utility spells that provide buffs, debuffs, or healing. Also, SMN themselves were usually paired with WHM or SCH, and provided support to the group, leaving damage to the pet.

    In some games, like III or IX, the split between damage and utility is 50-50, in others - closer to 70-30. But, my point is, that utility was pretty much always a part of SMN identity. So I hope Rez stays and SMN gets even more stuff to support the group.
    (0)

  8. #58
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I don't think anyone takes major issues with Summoners having utility. It's just that Raise/Resurrection is such a jarring difference in utility that it solely defines many groups' priorities when building their roster or choosing jobs in large-scale content to play.

    Utility is ok and encouraged, but Raise should not be the breaking point for someone to say "this job has utility" or not. Even in our fairly limited game design we have many utilities that aren't Raise.
    (0)

  9. #59
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,507
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The real problem is this game does have a serious problem with utility

    There is ONE single utility button in this game that isn’t raise and that’s expedient

    Everything else is either damage up, healing up or mitigation all which just get baked into the healing plan
    (4)

  10. #60
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,167
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Imagine if Peloton actually worked in combat (with longer recast). Nobody cares about it out of combat anyway, at best you'll shave off 2s of running for the whole dungeon/raid, and people can sprint as well.
    (2)

  11. 05-15-2024 02:35 AM
    Reason
    wrong post

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