I can accept removing Physick its absolutely useless on SMN but Resurrection for smn should stay that is too useful a tool kit when all healers are down and tank is doing their best hold through a tank buster on half their HP.
Regarding res limits and taxing on SMN:
What if SMN had just 1 charge of Resurrection that gets refilled everytime they summon Phoenix?
So you'd get 1 res to start with, then you restock them every odd minute. It would limit the res without completely taking it away.
Quite honestly, it is no diff with removing the base spell and making it only available when Phoenix is present. While good and interesting on paper, it will be quite frustrating in practice. Especially given the nature that summoning Phoenix is part of the rotation than an opportunity cost, it makes matters worse. Sure the charge is there to keep it and be usable when needed but still it is something that should just be readily available.
It gives me the Summon Seraph feels where Rouse was taken out and that atrocious demi summon took its place... oh, and also add aetherpact to the list of bloat that could have been prevented should they not removed Rouse. Ugh.. those could have been additional adlo/succor modifying abilities.
Last edited by rawker; 05-15-2024 at 11:29 AM.
I pray they never get rid of our ability to rez. It's such an afterthought for non-SMN mains that we have the ability that it feels glorious when we SwiftRez someone and they are ?!?!!! \o/ and the run continues without being a forced wipe. The ability to rez as DPS is outshined by RDM so I hope they continue to let us keep it on SMN.
Why do they keep addressing the rez as a concern. What about the useless Physick spell? Will they ever address that, at all?
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
I sincerely hope that SMN and RDM either lose ressurection or have their access to it significantly restricted (such as a 3+ minute cooldown), and have their damage brought up to compensate. In the case of Red Mage, I think it is very disspointing to put in similar effort (if not more given current encounter design and hitbox sizes) to a melee DPS and deal significantly lower damage than everything barring Ranged DPS. SMN's DPS should be brought up somewhat, but not to the same extent as RDM given the ease of maintaining uptime and performing the rotation.
What utility are you imagining? There are only three types of utility left in the game. Either you heal, you mitigate, or you rez. '+X% damage stat' raidbuffs aren't utility, they're just damage skills with one layer of abstraction.I don't think anyone takes major issues with Summoners having utility. It's just that Raise/Resurrection is such a jarring difference in utility that it solely defines many groups' priorities when building their roster or choosing jobs in large-scale content to play.
Utility is ok and encouraged, but Raise should not be the breaking point for someone to say "this job has utility" or not. Even in our fairly limited game design we have many utilities that aren't Raise.
There is expedient but that’s an edge niche case
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