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  1. #41
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,357
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If we lose it then I hope they have a version of it in phoenix. I hope they dont take it away. I have saved alot of runs on SMN with that resurrection.
    (2)

  2. #42
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    It's currently the only funny thing about smn. It's the only thing that makes me react and think.
    The smn is dead and buried, removing the ress is like pissing on its grave
    (4)

  3. #43
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    If having resurrection comes at the cost of a lot of damage than yes, I would like them to remove it.

    This isn’t a new idea of mine, or just in general, but no other role has this kind of divide in balance.

    Many groups want people to play red mage or summoner over black mage because of rez. There are players who play summoner specifically for progression, and then switch to BLM, because it’s what they prefer.

    It would be like if Reaper and Ninja dealt significantly lower rDPS, but came with some powerful utility that could help get further into a fight. They would likely be pressured into playing one of those jobs even if they preferred MNK or SAM.

    I would rather they either remove it or limit in some way and give them more damage.

    Maybe SMN gets access to 1 Rez per fight.
    (0)

  4. #44
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    468
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    They don't, though. Canonically, HP = 0 means you're knocked out and very unconscious, not that you're actually dead.

    And raising the actual dead is simply necromancy.
    but why is the skill that revives them then called resurrection, if they're just knocked out?
    you don't resurrect ppl that are just knocked out, you help those ppl up like in Xenoblade1^^
    but necromancy is an interesting point, since we already encountered one.
    (1)

  5. #45
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,169
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Imagine SMN's damage without a raise, it's a scary thought.
    (1)

  6. #46
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Imagine SMN's damage without a raise, it's a scary thought.
    Now that that's in my head I demand SMN keep it
    (1)

  7. #47
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    135
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    IMO, it needs to be an all or nothing for raises. Either all casters have them or they don't.

    Personally, I'd prefer all casters to have a raise because it would actually create an identity for the role compared to the other two. That being said, DPS roles are so pointless right now with what they can do comparatively to others that if all casters got a unique raise, then we really need to be giving Phys Range and Melee equivalent, meaningful role actions.

    In a perfect world, all three roles would have a unique role action and completely balanced damage, which gives you the chance to chose your 4th DPS based on which role action you felt was most helpful.
    (1)

  8. #48
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valence View Post
    Imagine SMN's damage without a raise, it's a scary thought.
    But first, they need to fix the brain-dead rotation by reverting back to the pet management
    (3)

  9. #49
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,169
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ShadowNyx3 View Post
    IMO, it needs to be an all or nothing for raises. Either all casters have them or they don't.

    Personally, I'd prefer all casters to have a raise because it would actually create an identity for the role compared to the other two. That being said, DPS roles are so pointless right now with what they can do comparatively to others that if all casters got a unique raise, then we really need to be giving Phys Range and Melee equivalent, meaningful role actions.

    In a perfect world, all three roles would have a unique role action and completely balanced damage, which gives you the chance to chose your 4th DPS based on which role action you felt was most helpful.
    I don't especially think that raise is that relevant for challenging content but it's really context dependent I guess: if you're world first progging, sure, it allows you to see more of a fight and have your tacticians behind trying to figure out things while you continue progging; if you're playing in savage as a regular group, who cares really, everything is a body check and at best can come in handy when both your healers are somehow dead but not the rest of the party, which can happen I guess... ; imo it's amusingly the most helpful for casual content actually due to the absence of body checks.

    But I do agree with your point, roles need more identity. Problem is, this would imply SE to actually introduce brand new facets of battle system to the game, which you'll excuse me if I'm not exactly on copium for.
    (2)

  10. #50
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    A challenger has appeared: give NIN raise instead
    (4)

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