If we lose it then I hope they have a version of it in phoenix. I hope they dont take it away. I have saved alot of runs on SMN with that resurrection.
If we lose it then I hope they have a version of it in phoenix. I hope they dont take it away. I have saved alot of runs on SMN with that resurrection.
It's currently the only funny thing about smn. It's the only thing that makes me react and think.
The smn is dead and buried, removing the ress is like pissing on its grave
If having resurrection comes at the cost of a lot of damage than yes, I would like them to remove it.
This isn’t a new idea of mine, or just in general, but no other role has this kind of divide in balance.
Many groups want people to play red mage or summoner over black mage because of rez. There are players who play summoner specifically for progression, and then switch to BLM, because it’s what they prefer.
It would be like if Reaper and Ninja dealt significantly lower rDPS, but came with some powerful utility that could help get further into a fight. They would likely be pressured into playing one of those jobs even if they preferred MNK or SAM.
I would rather they either remove it or limit in some way and give them more damage.
Maybe SMN gets access to 1 Rez per fight.
but why is the skill that revives them then called resurrection, if they're just knocked out?
you don't resurrect ppl that are just knocked out, you help those ppl up like in Xenoblade1^^
but necromancy is an interesting point, since we already encountered one.
Imagine SMN's damage without a raise, it's a scary thought.
IMO, it needs to be an all or nothing for raises. Either all casters have them or they don't.
Personally, I'd prefer all casters to have a raise because it would actually create an identity for the role compared to the other two. That being said, DPS roles are so pointless right now with what they can do comparatively to others that if all casters got a unique raise, then we really need to be giving Phys Range and Melee equivalent, meaningful role actions.
In a perfect world, all three roles would have a unique role action and completely balanced damage, which gives you the chance to chose your 4th DPS based on which role action you felt was most helpful.
I don't especially think that raise is that relevant for challenging content but it's really context dependent I guess: if you're world first progging, sure, it allows you to see more of a fight and have your tacticians behind trying to figure out things while you continue progging; if you're playing in savage as a regular group, who cares really, everything is a body check and at best can come in handy when both your healers are somehow dead but not the rest of the party, which can happen I guess... ; imo it's amusingly the most helpful for casual content actually due to the absence of body checks.IMO, it needs to be an all or nothing for raises. Either all casters have them or they don't.
Personally, I'd prefer all casters to have a raise because it would actually create an identity for the role compared to the other two. That being said, DPS roles are so pointless right now with what they can do comparatively to others that if all casters got a unique raise, then we really need to be giving Phys Range and Melee equivalent, meaningful role actions.
In a perfect world, all three roles would have a unique role action and completely balanced damage, which gives you the chance to chose your 4th DPS based on which role action you felt was most helpful.
But I do agree with your point, roles need more identity. Problem is, this would imply SE to actually introduce brand new facets of battle system to the game, which you'll excuse me if I'm not exactly on copium for.
A challenger has appeared: give NIN raise instead![]()
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