Quote Originally Posted by Lyth View Post
If none of this rings true with you, then melee isn't going to offer any appeal over a ranged one. If we remove all spatial constraints on melee, then you're left with a ranged job. And we have lots of those already (more than melee). We've seen a steady simplification around melee gameplay in the name of making the role more accessible, in terms of reducing positional counts and making missed postionals less punishing (potency loss rather than breaking combos). I think if you erode it further, the category might as well not exist.
I'll admit rphys is a weird play style where most ranged jobs in other MMOs have cast bars. And I'm not against rphys having "cast" bars, so that's an option for me in terms of distinguishing roles. I'm also for smaller hit boxes as part of the difference is tracking the boss more closely.

All that said, I find I have to move more as a ranged attacker due to being further away from the boss so much so that tend to stay pretty close to melee range regardless. Another difference that I've seen in various games is that ranged classes get hit with specific kinds of mechanics to force movement. I'm not sure how much that happens here, but it's definitely a possibility to build into the encounters.