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Thread: Positionals

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  1. #1
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    120
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Removing positionals would basically turn melee dps into phys ranged with how stupid huge hitboxes are now. I don't see the point beyond adding another layer of job homogenization to the game.
    (12)

  2. #2
    Player
    Isurith's Avatar
    Join Date
    Apr 2024
    Posts
    36
    Character
    Sorocan Dotharl
    World
    Ragnarok
    Main Class
    Sage Lv 100
    As a melee main (and clearing savage and ultimate before someone booh me being a casual doing low-end content), I think positionnals suck. There is nothing fun about it, nothing that requires skill either, you just have to do a small step to the side 80% of the time.
    At best it keeps you awake during slow fights, but that doesn't make that interesting. This should not be the way to go (arguably a job or two can keep them as core of their mechanics, like Monk) and should be deleted imho.
    Yes playing melee is getting more and more easier, but positionnals isn't the answer to that. That's just an annoying mechanic that brings nothing to the table and can be frustrating at times with how much boss reposition themselves.

    That said, I won't make a tantrum if they stay, I don't really mind in the end (especially since now i'm maining reaper and they're very easy to plan ahead). But come on people, be honest, that's not an interesting mech and that doesn't require any skill.
    Also it is irrelevant in solo, this alone should be a good reason to consider the deletion.
    (4)

  3. #3
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    I literally don't do them anymore. I could care less what my damage is they're a pain to do and ruin fun gameplay for me.
    (4)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    remove positionals and true north. it's just not a fun mechanic and frees up one keybind easily.
    (6)

  5. #5
    Player
    Naple's Avatar
    Join Date
    May 2023
    Posts
    68
    Character
    Hakeem Olajuwan
    World
    Halicarnassus
    Main Class
    Monk Lv 54
    They're going to make hitboxes smaller so positional skill expression is going to be back.

    That being said, I am not against the idea of removing positionals provided SE compensates the reduction in job difficulty with an increase in another area.
    (5)

  6. #6
    Player
    Isurith's Avatar
    Join Date
    Apr 2024
    Posts
    36
    Character
    Sorocan Dotharl
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Naple View Post
    They're going to make hitboxes smaller so positional skill expression is going to be back.

    That being said, I am not against the idea of removing positionals provided SE compensates the reduction in job difficulty with an increase in another area.
    Skill expression will still mean being able to do small side step from left to right every so often.
    That being called "skill" is a bit too much innit.

    But yeah, I'm fine with it being replaced by something more interesting instead of just being deleted.
    (3)

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,305
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Another annoying thing about positionals is the lack of feedback for when you execute them correctly. If they stay there should be better audio, and visual cues for when you land them correctly. Just trusting that the damage number will be a little higher is not enough.
    (13)
    Last edited by mallleable; 05-13-2024 at 05:10 PM.

  8. #8
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    878
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by mallleable View Post
    Another annoying thing about positionals is the lack of feedback for when you execute them correctly. If they stay there should be better audio, and visual cues for when you land them correctly. Just trusting that the damage number will be a little higher is not enough.
    There should be an audio cue that pops when you miss them. Can enable or disable it in the options if it's annoying for some.
    (3)

  9. #9
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aco505 View Post
    There should be an audio cue that pops when you miss them. Can enable or disable it in the options if it's annoying for some.
    yeah I was just thinking about that, that an audio cue could get annoying pretty fast.
    "Ding!.. Ding!.. Ding!.. Ding!

    Having it as a toggle in the sound options would save this idea.
    Also, just to add a little extra, maybe not just a toggle, but a slider.
    So one can set it to 0% all the way up to 100%.
    Some might want a quieter cue.
    (0)

  10. #10
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    Guys, imagine if they added positionals to tanks. Finally I'd have plausible deniability when aiming a tank buster at the party.
    (1)

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