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  1. #171
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,552
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    Something similary can be the case for happyHubris to (based on, how the skills are placed). And having fewer skills to press, give you the option to place them at places, that feels more comfortable to you.
    There is nothing wrong with having a personal preference for jobs with fewer abilities.

    There is also nothing wrong with having a personal preference for busy jobs with lots of abilities.

    What is wrong is drastically changing a job in one of those categories to cater to an entirely different group of people who prefer the opposite.

    Our forum colleague's nonsensical argument was basically that jobs he can't figure out how to keybind are "poorly designed." I disagree. I think busier jobs are just as valid as simple ones, it's healthy for both to be in the game, and if you find a job too difficult to play the obvious solution is don't play it.
    (8)
    Last edited by CidHeiral; 05-14-2024 at 06:26 AM. Reason: typo

  2. #172
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    i shouldn't need 36+ action based keybinds to play a game. we're definitely at a point where pruning is necessary. instead of adding new actions, they should add interactions and upgrade existing abilities so that at max level everything feels more exciting to press rather than just a shiny new button.
    (2)

  3. #173
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    i shouldn't need 36+ action based keybinds to play a game. we're definitely at a point where pruning is necessary. instead of adding new actions, they should add interactions and upgrade existing abilities so that at max level everything feels more exciting to press rather than just a shiny new button.
    Tbh only DRG seems to have this problem.
    (0)

  4. #174
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Sylvain View Post
    Tbh only DRG seems to have this problem.
    Count all your action buttons on every job including role actions. The game has insane button bloat. I'd much rather my basic attacks become upgraded with new power and animations and have new interactions between existing buttons than get new buttons to press every single expansion. Samurai definitely doesn't need shoha as a single target and aoe. It should be both in one. There's no reason not to have iaijutsu just turn into tsubame gaeshi upon execution either, and this would just make the job feel more like it should. Samurai is about deliberate and calm execution, if you mash iaijutsu you get punished this way if you use your tsubame for higanbana. Currently it's just promoting button mashing and needless alt modifier keybinds.
    (2)

  5. #175
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Count all your action buttons on every job including role actions. The game has insane button bloat. I'd much rather my basic attacks become upgraded with new power and animations and have new interactions between existing buttons than get new buttons to press every single expansion. Samurai definitely doesn't need shoha as a single target and aoe. It should be both in one. There's no reason not to have iaijutsu just turn into tsubame gaeshi upon execution either, and this would just make the job feel more like it should. Samurai is about deliberate and calm execution, if you mash iaijutsu you get punished this way if you use your tsubame for higanbana. Currently it's just promoting button mashing and needless alt modifier keybinds.
    Jobs that just get power ups and stop learning buttons early get boring as hell to level

    Modern MNK is the best example of this. It is a fantastically designed job but you stop getting buttons for it at like level 60 and then you just get potency upgrades which can make the levelling experience for it really poor

    Really people need to stop including role actions you don’t use in button count, when I see “oh WHM is bloated” then see people are including repose I’m like why is repose on your main hotbars

    If you boil your rotation down to what actually is used and smartly swap in your AOE hotbars when necessary the only really bloated jobs are PLD/SCH/AST
    (0)

  6. #176
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    the only really bloated jobs are PLD/SCH/AST
    Me who plays all three, the only issue i have is with PLD's Goring Blade taken out of the combo chain, abilities like Requiescat and Fight or Flight, Spirits Within and Circle of Scorn, being separate buttons.

    For SCH's pet commands can be made a default command, its key binding configurable within the Character Movement options.
    (0)

  7. #177
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Supersnow845 View Post
    Jobs that just get power ups and stop learning buttons early get boring as hell to level

    Modern MNK is the best example of this. It is a fantastically designed job but you stop getting buttons for it at like level 60 and then you just get potency upgrades which can make the levelling experience for it really poor

    Really people need to stop including role actions you don’t use in button count, when I see “oh WHM is bloated” then see people are including repose I’m like why is repose on your main hotbars

    If you boil your rotation down to what actually is used and smartly swap in your AOE hotbars when necessary the only really bloated jobs are PLD/SCH/AST
    That's why I said power upgrades and interactions with other abilities. I didn't use the word potency for a reason. Using repose as an example of a role action causing bloat is extremely disingenuous so I'm not even going to engage with that.
    (1)

  8. #178
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    That's why I said power upgrades and interactions with other abilities. I didn't use the word potency for a reason. Using repose as an example of a role action causing bloat is extremely disingenuous so I'm not even going to engage with that.
    Well let’s use your DRG example

    Buttons that you basically always need on your hotbar
    1) true thrust
    2) disembowl
    3) chaotic spring
    4) wheeling thrust
    5) fang and claw
    6) vorpul thrust
    7) full thrust
    8) lance charge *
    9) life surge *
    10) piercing talon
    11) high jump *
    12) mirage dive *
    13) geirskogul *
    14) spin shatter dive *
    15) dragon fire dive *
    16) battle litany *
    17) dragon sight *
    18) stardiver *
    19) wyrmwind thrust *
    20) feint
    21) arms length *
    22) true north
    23) potion
    24) LB

    So 24 actions you will absolutely have on your hotbar * means also useful in AOE

    Conditional AOE hotbar

    1) doom spike
    2) sonic thrust
    3) corthean torment

    Conditionally useful actions (probably good to have but you aren’t gonna lose your mind if you don’t)

    1) second wind
    2) bloodbath
    3) elusive jump

    Why are these on any primary hotbar

    1) leg sweep
    2) food
    3) mount
    4) teleport

    So if you organise around not having your AOE on your hotbar when you don’t need to doing AOE (I like to use a swap in hotbar 4) you are only really working with 25-28 actions, that is perfectly viable and a far cry from 36
    (1)

  9. #179
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Supersnow845 View Post
    Well let’s use your DRG example
    When did I mention drg even once? huh?
    (0)

  10. #180
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    When did I mention drg even once? huh?
    Sorry that was a person replying to you, my point stands though, do you have a class you want me to walk it step by step with you like I just did with DRG
    (0)

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