I've been missing the old summoners poison mage DoTs since picking it up again, would absolutely love to see a new class focus on DoTs.
I've been missing the old summoners poison mage DoTs since picking it up again, would absolutely love to see a new class focus on DoTs.
BLM
- a trait that augments thundercloud procs when used under umbral ice to grant a portion of mp and makes the next non-fire spell you use grant the same amount of mp - ideally so that the combined mana you would get from those 2 gcds and a mana tick would be enough to get back to full mana.
- adjustment to umbral soul so that upon reaching 3 stacks of umbral, hearts and a paradox stack the timer freezes
- adjustment to manaward so that it deals a portion of the damage it blocks back to the enemy. 2 charges.
- a new personal dps buff that functions like HW Enochian with diminishing returns on the timer refresh but that doesn't lock you out of using F4/B4 - maybe keeping this going for x amount of time unlocks a new high potency nuke that uses both charges of polyglot.
- Astral Fire paradox changed to insta-cast to create more weaving opportunities [especially if I got my wish for thundercloud procs]
Last edited by OgruMogru; 02-21-2024 at 07:31 AM.
Don't ruin DRG. That is all.
RPR give better armor options
Psuedo Random Distribution. Getting very let down whenever I am not getting procs at 80% rate.![]()
As I Nin main I wouldn't mind if Fuma shuriken got a Dot added to it so you can get an extra perk for every ability you cast within TenChiJin like ( Fuma/Dot, Raiton/Raiju proc, suiton>meisui/bava buff ) just that little extra in the 2 min . I also wouldn't mind if anything used for Kassatsu would crit or direct hit , nothing feels worst then a non crit Hyosho Ranryu
I honestly wouldn't want TA to go back to a 1 min party buff like most people have stated in this thread . I kinda like being a more selfish dps and hope I don't have to worry about being under tuned because of it like at the beginning of every expansion . Plus i don't miss slightly screwing up a rotation just to ruin alignment for the rest of a fight . Rogue/Nin to me are supposed to be high burst killers not trick attack ponies.
It's hard to gauge what else I'd want in 7.0 until we see what the new main ability is and see what they'll strip away ( because you know they always do ) . Maybe have raiju as a single attack but increase potency the more stacks you have , like having 3 raiju stacks give a super raiju attack .
For RPR:
- Please allow Enhanced Harpe to apply Death's Design
- Please reduce how fickle Soul Reaver procs are. Currently, using any spell or ability destroys unspent Soul Reaver stacks. Even using Blood Stalk or Grim Swathe, abilities that generate Soul Reaver, destroy unspent Soul Reaver stacks. That alone doesn't make much sense.
Additionally, needing to disengage before you can spend Soul Reaver leaves you in a position where you're unable to use Harpe or Harvest Moon without wasting the stack. At the very least, please prevent Harpe, Harvest Moon, Blood Stalk, and Grim Swathe from destroying Soul Reaver stacks. That way, you still have ranged options available, your generators don't evaporate stacks, and your weaponskills still do evaporate stacks to prevent "banking" stacks for extended periods of time.
I'm just going to keep asking for this until it happens, because it makes no sense for it to not be the case.
I think Soul Reaver stacks are designed that way as an intentional skill check, much like how messing up your Mudra sequences on NIN is intentionally designed to be a dps loss. Likewise, I'm not sure why you would want Enhanced Harpe in particular to apply Death's Design, given how important Death's Design's timer management is for your Double Enshroud window. (If it's about the initial pull, you'd be leading in with a standard Harpe anyways, and I don't think you'd gain anything with an even earlier Arcane Circle.) I am opposed to both of these suggestions, and I don't think that RPR needs to be simplified.
It is absolutely okay to feel frustration in not executing a rotation correctly. This ongoing trend to simplify jobs in order to avoid any form of player frustration leads to everyone feeling dissatisfied with the gameplay in the long run. You won't feel any progression in your own skill if you push for redesigns to compensate for your weaknesses.
Last edited by Lyth; 02-25-2024 at 07:58 AM.
It has nothing to do with rotation, so miss. Asking for RPR to not be punished in situations other melee jobs aren't punished in isn't "pushing a redesign," so also a miss. It's about inconsistency leading to clunkiness.I think Soul Reaver stacks are designed that way as an intentional skill check, much like how messing up your Mudra sequences on NIN is intentionally designed to be a dps loss. Likewise, I'm not sure why you would want Enhanced Harpe in particular to apply Death's Design, given how important Death's Design's timer management is for your Double Enshroud window. (If it's about the initial pull, you'd be leading in with a standard Harpe anyways, and I don't think you'd gain anything with an even earlier Arcane Circle.) I am opposed to both of these suggestions, and I don't think that RPR needs to be simplified.
It is absolutely okay to feel frustration in not executing a rotation correctly. This ongoing trend to simplify jobs in order to avoid any form of player frustration leads to everyone feeling dissatisfied with the gameplay in the long run. You won't feel any progression in your own skill if you push for redesigns to compensate for your weaknesses.
NIN doesn't lose Raiju Ready for using it's ranged options, so why should RPR lose Soul Reaver for using theirs?
MNK doesn't lose Masterful Blitz if they use other weaponskills prior to it. They don't even lose a Nadi gain if they mess up their Perfect Balance, so why should RPR be left sitting on their hands if they don't want to waste SR during disengage?
SAM doesn't lose Ogi Namikiri Ready if they use other weaponskills prior, and that's a much more potent of a skill than Gibbet or Gallows. They even get it with less steps involved.
DRG can sit on Dive Ready for 15 seconds before spending it, and doesn't lose it when executing other skills, and having that convenience makes the job feel better to play. So why do you think RPR shouldn't be afforded that?
There is no "redesign," there is just wanting options available to you in situations that no other melee DPS job has to worry about. It's just Soul Reaver, friend.
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