SGE really only has one DPS button that’s not dosis and that’s phlegma because phlegma is an actual DPS again over dosis (not that it’s an interesting skill)
Pneuma is just a oGCD cure 3 stuck onto a dosis and toxicon is at best just an instacast dosis if you can shield during downtime
Baby’s first healer WHM has more damage buttons than SGE does in terms of how they actually affect your “rotation”
Seeing how SE gave us SGE as a response to "community wanting a 'DPS Healer'" feels like listening to their semantics.
All I ask is Shadowflare back to SCH as it goes well with it its theme not to mention it ticks the aoe DoT box
Technically, SGE ticks all the boxes of a DPS healer.
- Heals through damage spells
- Has multiple attack buttons
- Is able to generate an attack resource through healing
- Is able to take advantage of burst windows
Where SGE actually fails is the coherent design part. SGE isn't designed to appeal to people who want a more damage-focused healer despite having all of the design to be one.
SGE as it is now, is designed to be an easier SCH, that's all SGE is, and it's widely regarded as a failure to meet expectations.
It’s hilarious the “DPS healer” is the one that actually needs to DPS the least because it’s so cracked on healing in every field that kardia is pointless flavour anyway
You know what else is hilarious?
Yoshi P proclaiming that SGE was designed with our feedback in mind to cater to those of us who want a more offensive-focused healer, then SGE's design being revealed and we see that they ignored every single bit of feedback ever given.
Well, maybe it's more sad than hilarious.
What’s annoying is the fact that kardia is inherently a good idea. I even force useage out of it in casual content by aggressively passing it around during things like alliance raids rather than using druachole or physis and while it’s near pointless as it’s actually less efficient than using addersgall due to addersgall being encouraged with mana regen it’s still kinda funYou know what else is hilarious?
Yoshi P proclaiming that SGE was designed with our feedback in mind to cater to those of us who want a more offensive-focused healer, then SGE's design being revealed and we see that they ignored every single bit of feedback ever given.
Well, maybe it's more sad than hilarious.
The annoying thing is that it’s so easy to make all of SGE’s skills work off kardia. Physis is just pankardia, haima is just soteria but a shield rather than a heal, panhaima is just pankardia but with a shield rather than a heal then holos, pnuema, kerechole and taurochole could all be healing procs that come off a simplified healing rotation while the GCD heals and druachole remain unchanged
Only thing missing to Kardia is a toggle that does an AoE heal centered on the player with Karidion on, instead of not Embrace.
If that becomes a reality, SGE can get rid of some of its regen abilities and give more room to other abilities or GCD offensives.
Edit... What I would like to see to SGE:
1. Kardia mode that does single target healing (what we have currently have). Increase single target Kardia healing.
2. Kardia mode that does AoE centered around the player with Kardion, mentioned above.
3. Modify Eukrasia to instead be a stance that switches between healing and applying barrier to player/s. It will no longer affect Dosis, and Eukrasian Dosis will be a separate GCD.
4. Retire Prognosis and Diagnosis.
5. Speed up the acquisition of Addersgall since SGE will no longer have Prognosis and Diagnosis
6. Make Toxikon no longer needing Addersting so they have both ranged and melee AoE... to mirror SCH having Shadowflare back.
7. Add proc to Dosis wherein if the target is suffering from a damage over time effect, there will be a chance that decoupled Eukrasian Dosis, instead of applying a dot, will become a nuke... somewhat similar to Thundercloud.
8. Improve Zoe to improve the barrier it applies when Kardia is in barrier mode due to Eukrasia.
9. A LOT OF GCD OFFENSIVE SPELLS with varying cooldowns like Pneuma.
10. A temporary haste buff lowering GCDs. This will open up an opportunity cost of higher DPS/healing at the cost of MP upkeep.
My main goal is that SGE will play like a caster dps cycling between spells, then toggling Kardia and Eukrasia to fulfill its role as healer. Addersgall is still there to fill in the gaps when Kardia healing needs a push. Finally, its oGCDs will focus more on mitigation,
Last edited by rawker; 05-12-2024 at 06:44 PM.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
Personally, I couldn't care less about the direction they choose to take, but for crying out loud, I just want them to make a decision already.
A while back, I recall an interview (and I'm paraphrasing here) where Yoshi-P basically expressed reluctance to shift healers to DPS roles because players preferred having dedicated healers, and their damage output wasn't even factored into raid considerations.
The issue lies in the fact that FFXIV's combat encounters aren't tailored for healers to focus solely on healing, leading to extensive periods of downtime where you're essentially twiddling your thumbs. Frankly, with the current raid dynamics, some boss mechanics barely dent your health, occurring sporadically every few minutes. The traditional approach of full-time healing just doesn't sync with FFXIV's current gameplay or encounter design.
The solution? Either overhaul healer design and combat encounters to emphasize healing, buff management, and debuff cleansing, or adapt healers to the existing combat model by incorporating engaging DPS rotations and abilities.
This lukewarm middle ground, in my opinion, is the absolute worst of the three options.
Last edited by Kyeria; 05-12-2024 at 06:58 PM. Reason: Better clarity.
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