
Originally Posted by
Katish
Yeah but if they added more dps neutral skills and made that the entire role, there would be little difference from reaching your OGCD + continuing your dps combo (1,1,1,1,1....2)... it's either 1,1,1,1,1,1....2 (dot), 3 (OGCD rare heal if needed)....or 1,1,1,1,1,1....2 (dot), 3 (DPS neutral heal if needed). DPS neutral skills fall under the same issue as OGCDs, that's why I said it's basically the same thing and doesn't look to influence really any real decision making unfortunately. I/e they end up in the same boat and do not influence monotony as monotony in the current healer design is as follows: If it isn't a dps gain, it's considered a heal and if it is a heal then it is monotonous in nature (That's why Assize is seen as a dps tool rather than a heal one). That's why you turn them into DPS gains which would look to influence the risk/reward scenario where they influence other skills for a certain amount of time and would make you want to press them to change (1,1,1,1,1,1...). Heals atm are just too powerful no matter what healer, and are barely needed (they need to focus on that while also solving the monotony crisis). Which is why I think windows would be great in that regard while also reducing our potency unless under a certain condition, they would add more decision making which unfortunately the role has lost entirely.