I don’t see them changing it…….unless it involves re-working all healing jobs. Many potency trade offs, many oGCD changes, then the fight design from each fight to make sense. Too much work, time, money to make it happen.What matters is the rotation. If the rotation is still 1 button spam then it doesn't matter if you call it the dps healer, the tank healer or the healer healer, its the same as the rest. Sge failed to be the dps healer when its dps rotation is largely the same as the other 3
Let's be clear: None of the healers should be consigned to 1 button spam.What matters is the rotation. If the rotation is still 1 button spam then it doesn't matter if you call it the dps healer, the tank healer or the healer healer, its the same as the rest. Sge failed to be the dps healer when its dps rotation is largely the same as the other 3
Except we had it in the past and it worked just fine without needing an actual rework. Considering that we spend most of our time as healers dpsing, an increase in dps options would be by far the least invasive change the devs can do if they want to improve the role, let alone how is also the cheapest one as is one approach that works from the low end content to the highest end without actually needing to touch those fights in significant ways, or at all.
Yes, I agree. I just wanted to point out why Sage is NOT the dps healer regardless of what SE marketing says
Last edited by WaxSw; 05-12-2024 at 02:01 AM.
[QUOTE=WaxSw;6457319]Except we had it in the past and it worked just fine without needing an actual rework. Considering that we spend most of our healing time dpsing an increase in dps options would be by far the least invasive change the devs can do if they want to improve the role.
Yeah, may have to make an updated consensus to make sure.
Huh? The only oGCD DPS ability that SGE has Pneuma. Aside from Dosis and Dyskrasia, Toxikon II and Phlegma are the only remaining DPS abilities. They are not oGCD spells. Toxikon II is on PvP, but not on PvE. And you need an Addersting stack to use it. Phlegma is a GCD ability that has multiple charges, but each charge has a long 40sec cooldown.
Toxikon II isn't worth using in SGE's rotation because doing so requires that you cast SGE's GCD Shield Heal, which is a DPS loss on single target. Said shield will also have to break so that you can gain Addersting stack necessary for you to cast the spell. Really, the only time you need to use Toxikon is during mob pulls in dungeons, where it could potentially be a DPS gain and gaining Addersting stacks is much easier.
SE Tried to buff the spell throughout the entire expansion, but because SGE's GCD healing isn't worth doing most of the time, especially in dungeon bosses and raid fights, there's little to no reason to fish for the Addersting stacks that are needed to cast Toxikon.
WHM had this problem too at the start of 6.0 with Afflatus Misery being a DPS loss, but they fixed it on the 6.1 patch, making it damage neutral.
Then they’ll just have to redesign all the healer jobs. I don’t know know how they are going to do it with the old, current fight design and the upcoming new design.Huh? The only oGCD DPS ability that SGE has Pneuma. Aside from Dosis and Dyskrasia, Toxikon II and Phlegma are the only remaining DPS abilities. They are not oGCD spells. Toxikon II is on PvP, but not on PvE. And you need an Addersting stack to use it. Phlegma is a GCD ability that has multiple charges, but each charge has a long 40sec cooldown.
Toxikon II isn't worth using in SGE's rotation because doing so requires that you cast SGE's GCD Shield Heal, which is a DPS loss on single target. Said shield will also have to break so that you can gain Addersting stack necessary for you to cast the spell. Really, the only time you need to use Toxikon is during mob pulls in dungeons, where it could potentially be a DPS gain and gaining Addersting stacks is much easier.
SE Tried to buff the spell throughout the entire expansion, but because SGE's GCD healing isn't worth doing most of the time, especially in dungeon bosses and raid fights, there's little to no reason to fish for the Addersting stacks that are needed to cast Toxikon.
WHM had this problem too at the start of 6.0 with Afflatus Misery being a DPS loss, but they fixed it on the 6.1 patch, making it damage neutral.
You don’t have to change too much for all healers. SGE for example, decrease the cooldown on Phlegma to 20 seconds per charge would prove beneficial.
The benchmark trail also “suggests” that SGE might be getting new DPS tools in DT. Hopefully, these new tools are an extension of Toxikon II in some way.
A Regen/Embrace that procs off doing 111111 does not make it a "dps healer," because we'd be spamming Dosis either way. By that logic, every healer is already a 'dps healer."
I personally would've loved if SGE was "Bloodbath: the job," where ideally you'd rarely, if ever, need to actually heal someone, but I can see how that could be a balancing nightmare.
Last edited by Allegor; 05-12-2024 at 04:38 AM.
They can do that. The trade off will be reduced potency if ppl wants that.You don’t have to change too much for all healers. SGE for example, decrease the cooldown on Phlegma to 20 seconds per charge would prove beneficial.
The benchmark trail also “suggests” that SGE might be getting new DPS tools in DT. Hopefully, these new tools are an extension of Toxikon II in some way.
I think it has to be dps focus and the sole reason is the devs do not want healers to be a single point of failure. So they need to invest in giving healers more dps options.
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