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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I find it interesting that all arguments against any sort of change to the damage kit can be boiled down to "but my dps".

    People have become so intoxicated by how easy healing is that they cannot accept that they sometimes have to sacrifice damage to do the only job they're in the party for.

    If the general community sentiment is "I don't want to lose damage for any reason, I want to do my main job completely for free despite any situation.", then I can see why the dev team is stuck on designing healers in more creative ways. The only design that can fit that kind of sentiment is what we have now, spam one button with 1 weave slot and any GCD spells will be damage neutral, so that's just what we're going to be stuck with.
    (9)

  2. #2
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aravell View Post
    I find it interesting that all arguments against any sort of change to the damage kit can be boiled down to "but my dps".

    People have become so intoxicated by how easy healing is that they cannot accept that they sometimes have to sacrifice damage to do the only job they're in the party for.

    If the general community sentiment is "I don't want to lose damage for any reason, I want to do my main job completely for free despite any situation.", then I can see why the dev team is stuck on designing healers in more creative ways. The only design that can fit that kind of sentiment is what we have now, spam one button with 1 weave slot and any GCD spells will be damage neutral, so that's just what we're going to be stuck with.
    That’s what I conclude, reading many forum posts. Every response ppl want for healers is more DPS buttons, on top of healing buttons. Ogcds are boring, but don’t add too much gcds cause it’ll sacrifice healing dps so it ends up a dumpster fire. I mean, you got Sage…SAGE, the team giving ppl what they ask for…NOPE. You throw your hands up.
    (0)

  3. #3
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osmond View Post
    That’s what I conclude, reading many forum posts. Every response ppl want for healers is more DPS buttons, on top of healing buttons. Ogcds are boring, but don’t add too much gcds cause it’ll sacrifice healing dps so it ends up a dumpster fire. I mean, you got Sage…SAGE, the team giving ppl what they ask for…NOPE. You throw your hands up.
    SGE isn't even a dps healer, that's a facade...it has about the same rotation as the rest of the healers with really no change. If it had some variations in a rotation, then it could be but that is strictly not the case. SGE is basically the response if I said look at the three healers, become mostly SCH but take some aspects from WHM and AST. It's a cookie cutter job, people did not want a cookie cutter job; they wanted SGE to be its own job, the DPS healer.
    (5)
    Last edited by Katish; 05-11-2024 at 11:44 PM.

  4. #4
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Katish View Post
    SGE isn't even a dps healer, that's a facade...it has about the same rotation as the rest of the healers with really no change. If it had some variations in a rotation, then it could be but that is strictly not the case. SGE is basically the response if I said look at the three healers, become mostly SCH but take some aspects from WHM and AST. It's a cookie cutter job, people did not want a cookie cutter job; they wanted SGE to be its own job, the DPS healer.
    This is correct. SGE is basically taking mechanics from the other three Jobs, mostly from SCH, and it resulted it a half baked Job that failed to live up to the expectations.

    I'll say it again as loud as I can be: SGE is NOT the DPS Healer job that was promised!!!

    Though I am cautiously optimistic that we'll get a slight course correction in DT.
    (4)
    Last edited by currentlemon; 05-12-2024 at 01:55 AM.

  5. #5
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Osmond View Post
    That’s what I conclude, reading many forum posts. Every response ppl want for healers is more DPS buttons, on top of healing buttons. Ogcds are boring, but don’t add too much gcds cause it’ll sacrifice healing dps so it ends up a dumpster fire. I mean, you got Sage…SAGE, the team giving ppl what they ask for…NOPE. You throw your hands up.
    I wouldn’t call Sage the DPS healer that people were asking for. It’s still has the one button issue that all healers have and some of its kit is too similar to SCH.

    If we are talking about PvP SGE, then yea, I can agree to that in some extent.
    (8)

  6. #6
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by currentlemon View Post
    I wouldn’t call Sage the DPS healer that people were asking for. It’s still has the one button issue that all healers have and some of its kit is too similar to SCH.

    If we are talking about PvP SGE, then yea, I can agree to that in some extent.
    ………So, let me get this straight. …it doesn’t matter if a healer has many dps oGCDs, all that matters is that 1, single button?
    (0)

  7. #7
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Osmond View Post
    ………So, let me get this straight. …it doesn’t matter if a healer has many dps oGCDs, all that matters is that 1, single button?
    What matters is the rotation. If the rotation is still 1 button spam then it doesn't matter if you call it the dps healer, the tank healer or the healer healer, its the same as the rest. Sge failed to be the dps healer when its dps rotation is largely the same as the other 3
    (6)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #8
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,187
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WaxSw View Post
    What matters is the rotation. If the rotation is still 1 button spam then it doesn't matter if you call it the dps healer, the tank healer or the healer healer, its the same as the rest. Sge failed to be the dps healer when its dps rotation is largely the same as the other 3
    Let's be clear: None of the healers should be consigned to 1 button spam.
    (4)

  9. #9
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Osmond View Post
    I don’t see them changing it…….unless it involves re-working all healing jobs. Many potency trade offs, many oGCD changes, then the fight design from each fight to make sense. Too much work, time, money to make it happen.
    Except we had it in the past and it worked just fine without needing an actual rework. Considering that we spend most of our time as healers dpsing, an increase in dps options would be by far the least invasive change the devs can do if they want to improve the role, let alone how is also the cheapest one as is one approach that works from the low end content to the highest end without actually needing to touch those fights in significant ways, or at all.

    Quote Originally Posted by AmiableApkallu View Post
    Let's be clear: None of the healers should be consigned to 1 button spam.
    Yes, I agree. I just wanted to point out why Sage is NOT the dps healer regardless of what SE marketing says
    (4)
    Last edited by WaxSw; 05-12-2024 at 02:01 AM.

  10. #10
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Osmond View Post
    ………So, let me get this straight. …it doesn’t matter if a healer has many dps oGCDs, all that matters is that 1, single button?
    Huh? The only oGCD DPS ability that SGE has Pneuma. Aside from Dosis and Dyskrasia, Toxikon II and Phlegma are the only remaining DPS abilities. They are not oGCD spells. Toxikon II is on PvP, but not on PvE. And you need an Addersting stack to use it. Phlegma is a GCD ability that has multiple charges, but each charge has a long 40sec cooldown.

    Toxikon II isn't worth using in SGE's rotation because doing so requires that you cast SGE's GCD Shield Heal, which is a DPS loss on single target. Said shield will also have to break so that you can gain Addersting stack necessary for you to cast the spell. Really, the only time you need to use Toxikon is during mob pulls in dungeons, where it could potentially be a DPS gain and gaining Addersting stacks is much easier.

    SE Tried to buff the spell throughout the entire expansion, but because SGE's GCD healing isn't worth doing most of the time, especially in dungeon bosses and raid fights, there's little to no reason to fish for the Addersting stacks that are needed to cast Toxikon.

    WHM had this problem too at the start of 6.0 with Afflatus Misery being a DPS loss, but they fixed it on the 6.1 patch, making it damage neutral.
    (5)

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