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  1. #11
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,262
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by currentlemon View Post
    Doing EW leveling dungeons again, and I have to say, the damage output that occurs on those dungeons compared to max level or "Expert" dungeons is far better. To be fair, this is likely because the player doesn't have their entire Job kit yet and some players are under leveled in terms of gear, but there is a difference. And if I have to be honest, I am playing a BRD at the time and the healer (who was an AST) still spammed one button most of the time, but seeing him stop for a second or two and use more of his kit in mob pulls (and the bosses too to some extent) was refreshing to see.

    "Expert" dungeons don't have a lot of incoming damage. There maybe some exceptions, but due to a lot of factors like gear and having your full kit, incoming damage just doesn't hit as hard. And don't get me started on the dungeon bosses. For God's sake, I have not seen a max level dungeon boss hit hard since "The Burn" back in Stormblood.
    I get the feeling that "expert" dungeons are the way they are because they are designed to be easily, and painlessly farmed for tomes. While I don't think that "expert" dungeons should be incredibly difficult, I do think they should have a lot more bite to them, and not sacrifice gameplay for convenience.
    (4)
    Last edited by mallleable; 05-06-2024 at 11:13 AM.