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  1. #3701
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Fairy healing was too strong? The only time it was actually strong in a good way was during ARR where Embrace under Rouse is slightly more powerful than Physick.

    They could have capitalized on it and made the healing part of Adlo and Succor a bit weaker and made the barrier stronger.

    Also slapping regen on Sacred Soil is just overkill.
    (2)

  2. #3702
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,059
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rawker View Post
    Fairy healing was too strong? The only time it was actually strong in a good way was during ARR where Embrace under Rouse is slightly more powerful than Physick.

    They could have capitalized on it and made the healing part of Adlo and Succor a bit weaker and made the barrier stronger.

    Also slapping regen on Sacred Soil is just overkill.
    The fairy was actually kind of broken in HW. I managed to sit in Cleric Stance for almost all of SophiaEX because Rouse + Whispering Dawn was just so broken.

    It was also very common to run entire dungeons in Cleric Stance on SCH back in HW. And we all know tanks weren't immortal back then.

    I expected nerfs to come in SB, I did not expect (nor appreciate) the gutting of the kit that came with those nerfs.
    (4)

  3. #3703
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I am one of those SCH from back then. But to be honest, i only had the courage to do so because i know i have a co-healer. And fairies heal that much because fairies also take that much.

    It didn't change in EW where there will always be a time a healer can chad his cohealer just because the cohealer's kit is more suited to respond to the situation.
    (0)
    Last edited by rawker; 05-03-2024 at 06:11 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  4. #3704
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Just gonna leave this here. (◍´͈ꈊ`͈◍)

    (5)

  5. #3705
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,322
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    Personally, I do like P3S, P8S phase 1 and P10S, but the rest of the fights kind of sucked.

    I think the only bad fight in the Omega raids was O10S, it's kind of slow and the bulwark passing is awkward.
    Bulwark was really the only thing that broke O10S for me. Midgardsormr hit like a truck, at least on Warrior, and I didn't even mind the intermission because trying to not lose a single GCD during it was a fun minigame.
    That bulwark tether however was just pure suffering due to how jank it was, but that's a problem with tether mechanics in general, the buster tethers in DSR P2 are also absolutely awful.
    (1)

  6. #3706
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,059
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Bulwark was really the only thing that broke O10S for me. Midgardsormr hit like a truck, at least on Warrior, and I didn't even mind the intermission because trying to not lose a single GCD during it was a fun minigame.
    That bulwark tether however was just pure suffering due to how jank it was, but that's a problem with tether mechanics in general, the buster tethers in DSR P2 are also absolutely awful.
    Personally, I hated the fight because the pre-adds phase was so unbearably slow and boring. Plus, it takes so absurdly long to wipe and reset if bulwark was messed up due to the lack of a death wall.

    That said, the fight had some fun moments, like the sheer terror of our WAR as he screamed for an Adlo when RNG made him take 5 Tail Ends in a row.
    (2)

  7. #3707
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,617
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    Personally, I hated the fight because the pre-adds phase was so unbearably slow and boring. Plus, it takes so absurdly long to wipe and reset if bulwark was messed up due to the lack of a death wall.

    That said, the fight had some fun moments, like the sheer terror of our WAR as he screamed for an Adlo when RNG made him take 5 Tail Ends in a row.
    WAR had it so easy in that fight, with Holmgang being 3min CD at the time. Now, as a DRK...

    As for anecdotes, I have not played Tanks much since my stint maining them in SB. I have the 700 DRK duties achievement since the day it was added, because I played the content back then so much. For Omega/Eden/Panda comparisons, I also agree that the only truly 'awful' fight was O10S, because of Bulwark being a janky piece of crap, and it just being a generally very 'slow' fight. By contrast, I'd call E7S 'as awful as O10S', but for Panda, I'd call P6S, P7S, P8S p1, P12S p2, all 'as awful as O10S'. When the job design is simplified, the encounter design has to carry the burden of 'making the game fun', so when the encounter falls flat, it all feels bad. But with a stronger balance between job design complexity and encounter design complexity, even a sluggish fight can feel fun in its own right, because the job you're playing carries it. Yes I found O10S bad as a fight, but I didn't mind it so much back then, because I enjoyed my class. I enjoyed, as a tank, trying to maximize my damage by dropping tankstance, trying to get threat on the add (and position it around the arena correctly) without having to resort to tankstance, and having to ration out CDs because of the RNG chance that you're playing 'oops all Tail Ends'. I didn't heal harder content much in SB, only messing around with it once lockouts were removed, but that's because I trusted SE design with WHM, and got burned by it

    One anecdotal thing though, I farmed out O12S for every chestpiece and every weapon while it was current content (ie no unsync). I haven't done that with any of the Eden or Panda fights. Not even Abyssos, with the crazy fire effects on stuff, because that'd require sitting through P8S phase 1 over and over. I'm sick of seeing those damn snakes

    For encounter design though, one thing SE could do is to stop making every 4th Savage a doorboss. Vary it up more, Titan and Shiva being door-less was a welcome surprise

    Quote Originally Posted by rawker View Post
    Also slapping regen on Sacred Soil is just overkill.
    SE: We are splitting the healers into Pure and Barrier
    Also SE: We are giving the barrier healers 50% uptime on a 100p per tick Regen effect. This is in contrast to the Pure healers, who will have to fight over who gets the 60s CD 10% mit effect (AST won the custody case)
    (7)
    Last edited by ForsakenRoe; 05-04-2024 at 05:26 AM.

  8. #3708
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    So 12 more days until the job trailer. Then, we will see if our worse fears come to mind. Based on that reddit post, I wouldn't hold high hopes.
    (6)

  9. #3709
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Bring back 4.0 Scholar and Summoner jobs. What we have no is a pale shadow of what we once enjoyed. I feel like an Ascian mourning Zodiac's shattering.
    (6)

  10. #3710
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Doing EW leveling dungeons again, and I have to say, the damage output that occurs on those dungeons compared to max level or "Expert" dungeons is far better. To be fair, this is likely because the player doesn't have their entire Job kit yet and some players are under leveled in terms of gear, but there is a difference. And if I have to be honest, I am playing a BRD at the time and the healer (who was an AST) still spammed one button most of the time, but seeing him stop for a second or two and use more of his kit in mob pulls (and the bosses too to some extent) was refreshing to see.

    "Expert" dungeons don't have a lot of incoming damage. There maybe some exceptions, but due to a lot of factors like gear and having your full kit, incoming damage just doesn't hit as hard. And don't get me started on the dungeon bosses. For God's sake, I have not seen a max level dungeon boss hit hard since "The Burn" back in Stormblood.
    (4)

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