Quote Originally Posted by Zairava View Post
Sorry if I sound combative to you, but what downsides? Every single cooldown they have is free with no cost bar Fell Cleave/Decimate, they have FAR more sustain than they actually need. They're basically immortal in dungeons with little to no effort and provide the most potent party utility by a mile. Paladin needs to gimp itself to use Passage of Arms outside of big aoe damage when the boss is untargetable. (i.e Ultima transition phase in Orbonne). They can sustain with HG(edited )
This isn’t about a tank being better. It’s about fair is fair. I stated I will not continue to deviate the conversation. So again I ask what is the “Equivalent” to clemency for the other tanks?

All I ask for is a justifiable reason it’s there against other tanks that don’t have something similar. This is why I said to ignore the other abilities because people get locked in on the wrong thing. Each job has a way of tackling opposition (for a lack of words Flavor) if this is a flavor button what job(tank) has a button just for flavor and isn’t apart of it’s essential kit. You don’t need clemency now, yes it’s amazing to save party members I agree helps feed into that hero fantasy. But!! Fair is Fair right? If they have this then other tanks should to, maybe not same same in execution but solve the experience none the less.

My goal isn’t to just throw it away, that’s the last thing I want. But! You have to acknowledge that now that HS and HC can heal you as well as your burst. That since they gained this the should lose that, if not give the other tanks something. Because fair is fair, the reason they even got that was because of the other tanks having a combo that gave some healing right? The justification for PLD not having this was clemency but now the do have it so in all in all either get rid of the thing they complained about or give other tanks something to offset the gain.