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  1. #51
    Player
    Nicola_Kunu's Avatar
    Join Date
    Jan 2023
    Location
    Should have been Ul'dah or Limsa
    Posts
    57
    Character
    Nicola Kunu
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zairava View Post
    Paladin:
    • Passage of Arms: You literally cannot use this without sacrificing damage unless the boss is untargetable and dishing out aoe
    Sorry to nitpick, but you can weave Passage of Arms into a rotation by pressing it and immediately cancelling it by moving or using another ability/weaponskill. AFAIK it's called "flashing" the skill.
    The PoA effect actually persists for about 3-4 seconds on party members after the Paladin cancels the skill (I guess depending on server ticks?) so with some tight timing you can still use it as mitigation, especially in mechanics where the party is bunched up (e.g. In UwU, Garuda's Friction). I use it quite often in Ultimates and Savage.

    Obviously it's not worth it to hold it in high-level content (outside of the situation you outlined) as it's a DPS loss (same as Clemency lol). I think it would be fun if it "stored" some of the damage mitigated and then once the skill was ended it returned the stored damage as an explosion. Would be fun to hold it in Styx or other multi-hitting AoEs.
    (1)

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,054
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nicola_Kunu View Post
    Sorry to nitpick, but you can weave Passage of Arms into a rotation by pressing it and immediately cancelling it by moving or using another ability/weaponskill. AFAIK it's called "flashing" the skill.
    The PoA effect actually persists for about 3-4 seconds on party members after the Paladin cancels the skill (I guess depending on server ticks?) so with some tight timing you can still use it as mitigation, especially in mechanics where the party is bunched up (e.g. In UwU, Garuda's Friction). I use it quite often in Ultimates and Savage.

    Obviously it's not worth it to hold it in high-level content (outside of the situation you outlined) as it's a DPS loss (same as Clemency lol). I think it would be fun if it "stored" some of the damage mitigated and then once the skill was ended it returned the stored damage as an explosion. Would be fun to hold it in Styx or other multi-hitting AoEs.
    POA is unique on that front as it can take a few seconds to actually activate based on server tick similar to improvisation

    Something like collective unconsciousness will flash 100% of the time, POA doesn’t always flash due to server tick like improvisation
    (0)

  3. #53
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,525
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vatom View Post
    Sorry I meant the passive block rating not passage of arms auto correct is a lovely lady.

    I think more unique things to other tanks is great but if one gets something better then the other we can not complain then. Because fair is fair.
    Passive block is an okay mechanic. It serves as minor fluff mitigation over time and sets the groundwork for Bulwark to work and not just be Rampart 2.

    Where PLD can either Block or Parry (i.e. higher chance of one of them happening), the other tanks have passive HP/shield generation in Storm's Path, Souleater and Brutal Shell on top of Parry chance. At Lv84+ PLD also heals passively with attack spells now, but other tanks barring DRK have other bonus tools in place for it.

    All in all, good flavour. Neither too strong nor pointless. My only gripe is the sterilization they did with Block power and Block rate in Shadowbringers and beyond.
    (0)

  4. #54
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    45
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    clemency serves as the way to reference how Paladins/knights are able to cast healing magic to heal itself and others from the classic FF along with how Cover is the core mechanic for PLD in series past.

    generally in practice, Clemency is a strong on demand GCD healing magic as it is the only tank healing tool not on a cooldown, but bc it is a GCD. using it will drift its GCD from its main rotation, but it is still quite a good heal self/frail party member button, the MP requirement isn't much of an issue current expac since PLD only needs about 5000 MP for its total burst.
    (2)

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