Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 54 of 54

Hybrid View

  1. #1
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Once upon a time, there was a thing called trade offs. The collective Warrior playerbase killed it.
    Because one tank being better at one thing and worse at something else wasn't acceptable.
    Clemency is a leftover of that design philosophy - trading damage for healing. It's one of the last well designed tank abilities.
    I’m not here to point fingers but yes it was apart of that old design and maybe should be updated or removed depends on how DT will be.
    (0)

  2. #2
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    47
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    clemency serves as the way to reference how Paladins/knights are able to cast healing magic to heal itself and others from the classic FF along with how Cover is the core mechanic for PLD in series past.

    generally in practice, Clemency is a strong on demand GCD healing magic as it is the only tank healing tool not on a cooldown, but bc it is a GCD. using it will drift its GCD from its main rotation, but it is still quite a good heal self/frail party member button, the MP requirement isn't much of an issue current expac since PLD only needs about 5000 MP for its total burst.
    (2)

Page 6 of 6 FirstFirst ... 4 5 6