Results 1 to 10 of 133

Thread: Boring design

Hybrid View

  1. #1
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AnotherPerson View Post
    What middle ground? There hasn't been any middle ground for healing in the last 2 expansions. Healers just kept on getting more superfluous healing actions, but Tanks get more sustain to invalidate it. Healers get nothing in return. I remember saying at one point that they should increase the frequency of damage + randomness in fights to make healers heal and actively engage more in their toolkits. Less pass/fail checks and more places for recovery. If they were concerned about accessibility for the party as a whole, then they can give tanks a bit more sustain and give healers more things to do during downtime if healing wasn't necessary since there's already healers having near 100% DPS uptime while healing (aka there's already too much healing and they need to redistribute responsibility of the increasing lack of healing somewhere else). SE then ignored the part about healers getting something else to do during downtime and buffed tank sustain without increasing the randomness of mechanics or frequency of damage to any meaningful degree. Instead, bosses show their mechanic even more slowly now (Alliance raid bosses doing one mechanic at a time before doubling up mechanics in Endwalker). Then proceeded to say they didn't want healers to stress about DPS and tell healers to go play Ultimates.

    ???????

    Damage goes down relative to the abundance of healing in the party. Healing agency goes down (more focus towards mitigation applied by the DPS and tanks) but healers only get more healing tools with very little place to use them. Now we have parties that can directly exclude the need for a healer in dungeons and do so because healers offer too little in return. Damage is so scripted to the point that they took away the variance that makes healers prioritize the act of healing rather than the act of dpsing.

    What middle ground. WHAT MIDDLE GROUND

    I really hope Dawntrail has something healers can actually look forward to, because this gameplay isn't it.
    …….they’ll just nerf the dps and tanks healing recovery, also their party mitigation. Their experiment with the current expansion wasn’t the best, yet it was a learning experience.
    (0)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osmond View Post
    they’ll just nerf the dps and tanks healing recovery, also their party mitigation
    I feel like this is one of those claims where we should be betting fine bottles of wine and whiskey on its truth. Or maybe a couple rounds of drinks at the local tavern.
    (8)

Tags for this Thread