Quote Originally Posted by Aravell View Post
While pre-planning sounds engaging, you can only make a plan once. After that, you just follow that script you made for yourself endlessly until the rest of your team stop making mistakes and you clear the fight.

I find making the plan fun, but following the script endlessly for reclears is incredibly boring. Healers are the only role that gets punished with actively worse gameplay when optimised, that's not a good design.
Then the same logic has the apply to DPS. From bursting to rotations. If this type of planning ends up boring, then the later also has to become boring as well. I do thought of this for some time. Reading feedback of others….with the lack of a consistent consensus. I don’t see this type of pattern changing anytime soon so I can see the devs applying occam’s razor in their decision making and why I replied that statement.