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Thread: Boring design

  1. #71
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Osmond View Post
    Both routes doesn’t sound bad, between optimization and planning. Both leads to the same end goal in the end. Achieving the least amount of effort to achieve success. Even if healers do only broil or glare, is it really necessary to add more steps, more routes..abilities to make the job “fun” to a smaller number of people who plays healer?
    Yes they both lead to the same end goal but one is decidedly more fun than the other

    When you have filler would you rather press 111111111 or press your buttons as a DPS

    sure you can spreadsheet healer CD’s and DPS rotations but just because you can get both down mostly to the GCD doesn’t mean the healer side is remotely fun to actually execute and it’s unfair to say “well few people play healer so they should just accept the terrible design”
    (8)

  2. #72
    Player
    Aravell's Avatar
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    J'thaldi Rhid
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    Mateus
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    Machinist Lv 100
    Quote Originally Posted by Osmond View Post
    Both routes doesn’t sound bad, between optimization and planning. Both leads to the same end goal in the end. Achieving the least amount of effort to achieve success. Even if healers do only broil or glare, is it really necessary to add more steps, more routes..abilities to make the job “fun” to a smaller number of people who plays healer?
    You have to ask these questions then:
    - Would adding more optimisation steps and routes actually harm anyone?
    - Is the amount of people who want more really that small?
    - Is it good design for a job to get more dull as you get better at it?

    Adding more steps or routes towards optimisation harms no one except people who play healer purely because it's really easy to achieve high performance, and I don't think forcing people to put more effort in for that high performance is a bad thing.
    (9)

  3. #73
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    Osmond's Avatar
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    Danielle Osmond
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    Balmung
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    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Yes they both lead to the same end goal but one is decidedly more fun than the other

    When you have filler would you rather press 111111111 or press your buttons as a DPS

    sure you can spreadsheet healer CD’s and DPS rotations but just because you can get both down mostly to the GCD doesn’t mean the healer side is remotely fun to actually execute and it’s unfair to say “well few people play healer so they should just accept the terrible design”
    I said this months ago so I’ll say this again. What is the solution that the general consensus want for a healer for DPS. I’ll literally seeing that healer has many DPS tools in hand, in game, right now and possibly getting more in Dawntrail. What do ppl ACTUALLY want? Cause if it’s a rotation DPS, that’s never ever going to happen. Throw that out. The 111111 argument. It’s here to stay. I don’t see them changing that at all.
    (0)

  4. #74
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    Aravell's Avatar
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    Quote Originally Posted by Osmond View Post
    What do ppl ACTUALLY want?
    I think it's been made clear a lot of times what people want.

    WHM becomes the powerhouse healer again. SCH gets back resource, timer and pet management. AST gets unique cards back.

    That said, wanting the entire playerbase to come to a consensus is a fool's errand. There is no possible way to get a crowd that big to completely agree on anything. Even Kaiten who a large amount of SAM mains have lamented losing also has a few naysayers who are glad it's gone.
    (10)

  5. #75
    Player
    Valence's Avatar
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    Sunie Dakwhil
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    Healers want more impactful choices in terms of resources to spend, tactical decisions between healing or dpsing which means less healing OGCDs and safety nets like lilies and ED and whatnot. Which probably implies to reintroduce a lot of chaos inside fights, else it's probably just gonna be like fixing a leak by putting a bucket under it.
    (6)

  6. #76
    Player
    rawker's Avatar
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    Rawker Stone
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    Paladin Lv 90
    I might even want SCH to make DoTs as a resource. Abilities that do something else when the target is afflicted with a damage over time effect.. Heck even adding another DoT GCD and more interaction to it. Make Broil like what it was way back in ARR... the absolute filler when all dots are ticking, and the fairy can handle all the healing.
    (7)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  7. #77
    Player
    Osmond's Avatar
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    Danielle Osmond
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    Quote Originally Posted by rawker View Post
    I might even want SCH to make DoTs as a resource. Abilities that do something else when the target is afflicted with a damage over time effect.. Heck even adding another DoT GCD and more interaction to it. Make Broil like what it was way back in ARR... the absolute filler when all dots are ticking, and the fairy can handle all the healing.
    Never going to happen. Seen many responses, going back to past content. The devs not going to reverse that. More like going to remove DoTs for good at some point. To be honest, I can also see ED being removed this time now that it doesn’t heal MP. Just a tool used to weave in after ruin 2 or a potency dump. I play SCH and I’m coming to this conclusion in this current expansion.
    (1)

  8. #78
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    rawker's Avatar
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    Quote Originally Posted by Osmond View Post
    Never going to happen. Seen many responses, going back to past content. The devs not going to reverse that. More like going to remove DoTs for good at some point. To be honest, I can also see ED being removed this time now that it doesn’t heal MP. Just a tool used to weave in after ruin 2 or a potency dump. I play SCH and I’m coming to this conclusion in this current expansion.
    If that is the case then i guess it's been a good ride, SE. Time to move on.
    (8)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #79
    Player
    Osmond's Avatar
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    Danielle Osmond
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    Quote Originally Posted by rawker View Post
    If that is the case then i guess it's been a good ride, SE. Time to move on.
    I just view SCH from ARR to now. Ppl complained that it’s DoTs getting weaker each expansion, yet somehow become a stronger job un-ironically. Some ppl left, more joined. I don’t try to expect things to stay the same, nor that I want to. I just ended up playing it and understand the why. Then realized that past abilities wouldn’t work by the current game design.
    (0)

  10. #80
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    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by Osmond View Post
    I just view SCH from ARR to now. Ppl complained that it’s DoTs getting weaker each expansion, yet somehow become a stronger job un-ironically. Some ppl left, more joined. I don’t try to expect things to stay the same, nor that I want to. I just ended up playing it and understand the why. Then realized that past abilities wouldn’t work by the current game design.
    Not a lot of what scholar once had doesn't work in modern FFXIV. Leeches would be redundant assuming Esuna stays a role action. Sustain doesn't work since pets no longer have HP. And Selene's attack speed buffs would not fit into the more strict burst style rotations every job has. But beyond that, I don't see anything else being a conflict to the current design of the game.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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