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Thread: Boring design

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  1. #1
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,215
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    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s what I’m saying there is a lot to be said about how impactful your rotation actually feels even if it’s smoke and mirrors, like if I gave you the option of getting the blades combo or giving you rampart 2 would you really prefer the latter just because the former is technically just a more visually pretty version of old Holy Spirit spam before confitier.
    It would depend. If Rampart 2 actually opened up some new gameplay options I'd gladly take it over a flashier version of "more of the same", even if it had no visual effect at all, but I also know I would be in the minority.



    Quote Originally Posted by Supersnow845 View Post
    You can argue (and I mostly agree) that jobs need something that actually changes their playstyle ever since things have become so flat and beige since ShB but given the design space we are in I’ll take the blades combo over 5 more potency on broil
    This is what makes me question why they so vehemently refuse to give healers more dps abilities. They could absolutely apply the same design principle to healer dps to make it "feel" like you're doing more without actually making you do more. Probably would've quietened some of the complaints for a while, but instead they choose to stubbornly cling to the same design philosophy that has been proven to not work.
    (3)

  2. #2
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    Tatanpa Nononpa
    World
    Zalera
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    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    They could absolutely apply the same design principle to healer dps to make it "feel" like you're doing more without actually making you do more.
    Is that not part of the problem, though? That SE doesn't want to make healers "feel" like they have to do DPS? And in that view, I'd guess that "more buttons" vs. "more animations" are just two sides of the same coin.
    (1)

  3. #3
    Player
    Absurdity's Avatar
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    Tiana Vestoria
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    Odin
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    Warrior Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Is that not part of the problem, though? That SE doesn't want to make healers "feel" like they have to do DPS? And in that view, I'd guess that "more buttons" vs. "more animations" are just two sides of the same coin.
    With the current design direction they pretty much are, because new skills are rarely anything more than either spammable filler or "press to do X potency" with either a gauge cost that you build up within 120 seconds or it's fire-and-forget with a divisor of 120 as a cooldown.
    (2)

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