


Is that not part of the problem, though? That SE doesn't want to make healers "feel" like they have to do DPS? And in that view, I'd guess that "more buttons" vs. "more animations" are just two sides of the same coin.
With the current design direction they pretty much are, because new skills are rarely anything more than either spammable filler or "press to do X potency" with either a gauge cost that you build up within 120 seconds or it's fire-and-forget with a divisor of 120 as a cooldown.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


