Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 132

Thread: Boring design

  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    The big question is, how does that actually change gameplay?
    We don't know yet but for the examples you listed I'd argue there is no difference between getting a flashier version of your filler and medica 3, neither changes how the job plays, one just "looks" fancier.

    Healers will still never use their new ability and tanks will still spam the same filler between bursts.

    Just think of this. A lot of people have been asking for PvP combos on jobs like tanks, making their 1-2-3 filler into a single button. If that happens you're suddenly looking at tanks also just spamming the same button for something like 60% of a fight.
    A lot of the gameplay difference is nothing but smoke and mirrors to make you think you're getting more interesting gameplay than you actually do.
    That’s what I’m saying there is a lot to be said about how impactful your rotation actually feels even if it’s smoke and mirrors, like if I gave you the option of getting the blades combo or giving you rampart 2 would you really prefer the latter just because the former is technically just a more visually pretty version of old Holy Spirit spam before confitier. This is of course also ignoring the fact that your normal tank rotation is 40-50% not 1-2-3, even if you ignore the 1-2-3 as 1-1-1 in disguise there is still a lot more complexity in tank kits than healer kits

    You can argue (and I mostly agree) that jobs need something that actually changes their playstyle ever since things have become so flat and beige since ShB but given the design space we are in I’ll take the blades combo over 5 more potency on broil
    (1)

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s what I’m saying there is a lot to be said about how impactful your rotation actually feels even if it’s smoke and mirrors, like if I gave you the option of getting the blades combo or giving you rampart 2 would you really prefer the latter just because the former is technically just a more visually pretty version of old Holy Spirit spam before confitier.
    It would depend. If Rampart 2 actually opened up some new gameplay options I'd gladly take it over a flashier version of "more of the same", even if it had no visual effect at all, but I also know I would be in the minority.



    Quote Originally Posted by Supersnow845 View Post
    You can argue (and I mostly agree) that jobs need something that actually changes their playstyle ever since things have become so flat and beige since ShB but given the design space we are in I’ll take the blades combo over 5 more potency on broil
    This is what makes me question why they so vehemently refuse to give healers more dps abilities. They could absolutely apply the same design principle to healer dps to make it "feel" like you're doing more without actually making you do more. Probably would've quietened some of the complaints for a while, but instead they choose to stubbornly cling to the same design philosophy that has been proven to not work.
    (3)

  3. #33
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,081
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    They could absolutely apply the same design principle to healer dps to make it "feel" like you're doing more without actually making you do more.
    Is that not part of the problem, though? That SE doesn't want to make healers "feel" like they have to do DPS? And in that view, I'd guess that "more buttons" vs. "more animations" are just two sides of the same coin.
    (1)

  4. #34
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    But somehow this always succeeds in distracting people, make the animation and VFX flashy and suddenly everyone ignores how braindead the new ability actually is.
    Warrior is the biggest example of this phenomenon. Most people consider a job that has to work for nothing and gets a majority of it's damage from just being able to press a cooldown every 60 seconds "well designed", it's baffling to me.
    I mean, a lot of people seem to consider SMN to be a well-designed DPS job, and we all know SMN plays closer to a healer than a DPS.

    You ask what people like about SMN though, and all they can tell you is "It feels like a summoner". Just like when you ask people what they like about WAR and they say "I don't have to care about the healer". Neither of these jobs are ever praised for their job design (or rather lack thereof).
    (3)

  5. #35
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    You ask what people like about SMN though, and all they can tell you is "It feels like a summoner".
    Whenever someone says this, i get irritated. If these people just waited and didn't WAR their way out to gut pet management off the job, we could have gotten it anyway while having functioning pets.
    (4)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #36
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Is that not part of the problem, though? That SE doesn't want to make healers "feel" like they have to do DPS? And in that view, I'd guess that "more buttons" vs. "more animations" are just two sides of the same coin.
    With the current design direction they pretty much are, because new skills are rarely anything more than either spammable filler or "press to do X potency" with either a gauge cost that you build up within 120 seconds or it's fire-and-forget with a divisor of 120 as a cooldown.
    (2)

  7. #37
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I guess it's time to introduce Addendum: Black and Addendum: White on SCH so when addendum: black is active, broil iv becomes broil v, etc while being in addendum: white increases the barrier given by adlo and succor, etc.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  8. #38
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    I guess it's time to introduce Addendum: Black and Addendum: White on SCH so when addendum: black is active, broil iv becomes broil v, etc while being in addendum: white increases the barrier given by adlo and succor, etc.
    I would LOVE to have FFXIV's scholar take some inspiration from the FFXI iteration. Stance dancing with addendums, kaustra/embrava, helixes, actual stratagems. So much stuff, so many varied mechanics.
    (2)

  9. #39
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sylvain View Post
    The fairy... Not derpy enough for derplander
    9.0 Eos gets a gun.

    Quote Originally Posted by rawker View Post
    I guess it's time to introduce Addendum: Black and Addendum: White on SCH so when addendum: black is active, broil iv becomes broil v, etc while being in addendum: white increases the barrier given by adlo and succor, etc.
    This is basically Cleric Stance but SCH themed and I like it. Although wouldn't having a DPS and healer stance make more thematic sense on SGE? XI SCH seems pretty cool from what little I played of it, so I wouldn't mind SCH having it instead though.
    (0)
    Last edited by Emitans; 04-26-2024 at 04:22 AM.

  10. #40
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by GrimGale View Post
    I would LOVE to have FFXIV's scholar take some inspiration from the FFXI iteration. Stance dancing with addendums, kaustra/embrava, helixes, actual stratagems. So much stuff, so many varied mechanics.
    Could you elaborate on what some of those do?
    (0)

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread