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Thread: Boring design

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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
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    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    They could absolutely apply the same design principle to healer dps to make it "feel" like you're doing more without actually making you do more.
    Is that not part of the problem, though? That SE doesn't want to make healers "feel" like they have to do DPS? And in that view, I'd guess that "more buttons" vs. "more animations" are just two sides of the same coin.
    (1)

  2. #2
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,215
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Is that not part of the problem, though? That SE doesn't want to make healers "feel" like they have to do DPS? And in that view, I'd guess that "more buttons" vs. "more animations" are just two sides of the same coin.
    With the current design direction they pretty much are, because new skills are rarely anything more than either spammable filler or "press to do X potency" with either a gauge cost that you build up within 120 seconds or it's fire-and-forget with a divisor of 120 as a cooldown.
    (2)

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