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Thread: Boring design

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  1. #1
    Player
    Theox's Avatar
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    Theodore Xeon
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    Spriggan
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    Astrologian Lv 90
    Unless someone from the dev team starts playing healer full time don't expect things to change. I'm convinced devs think of healer players as we're some e-boys/e-girls not capable of playing REAL jobs (dps ahem), so they have to make it easier for us so we can "uwu beeg heawls im being sooo usefuwl ^_^". You can't change my mind on that. In yoship's mind I'm just a stupid little twink not capable of pressing buttons or thinking at all, for that matter.
    (21)

  2. #2
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    How rude me being a stupid little twink is totally independent of my ability to play hard jobs

    /s
    (6)

  3. #3
    Player
    Aravell's Avatar
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    J'thaldi Rhid
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    Mateus
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    Machinist Lv 100
    Quote Originally Posted by Theox View Post
    Unless someone from the dev team starts playing healer full time don't expect things to change. I'm convinced devs think of healer players as we're some e-boys/e-girls not capable of playing REAL jobs (dps ahem), so they have to make it easier for us so we can "uwu beeg heawls im being sooo usefuwl ^_^". You can't change my mind on that. In yoship's mind I'm just a stupid little twink not capable of pressing buttons or thinking at all, for that matter.
    I've said as much a long time ago as well. They're designing healers to be overshadowed by the other roles. You're not there to have fun, you're there to make sure the other roles have fun (except now WAR can always have fun in dungeons, with or without you).

    You can see the push for this by SCH being pushed from being a stratagem-based healer with a bag of tricks into becoming an uwu fairy mage.
    (19)

  4. #4
    Player
    Absurdity's Avatar
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    Tiana Vestoria
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    Odin
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    Warrior Lv 100
    It's not just limited to healers anymore either. It now applies to tanks as well who had every role responsibility sandblasted off and are now so stuffed with safety nets that you need to actively try to fail. It's even slowly bleeding over into the dps jobs at this point.
    They just seem to have an incredibly low opinion of their players' ability to handle any kind of friction...which unfortunately isn't unfounded, just remember the complete meltdown people had over not being able to faceroll the "In from the Cold" quest.
    (3)

  5. #5
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by Absurdity View Post
    It's not just limited to healers anymore either. It now applies to tanks as well who had every role responsibility sandblasted off and are now so stuffed with safety nets that you need to actively try to fail. It's even slowly bleeding over into the dps jobs at this point.
    They just seem to have an incredibly low opinion of their players' ability to handle any kind of friction...which unfortunately isn't unfounded, just remember the complete meltdown people had over not being able to faceroll the "In from the Cold" quest.
    The thing about tanks is that at least tanks still get decent skill upgrades and retain a lot of their “casual fun” even if their role responsibilities are getting shaved off

    Like compare the blade combo to getting 5 more potency on broil. The difference is night and day
    (5)

  6. #6
    Player
    Absurdity's Avatar
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    Tiana Vestoria
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    Quote Originally Posted by Supersnow845 View Post
    The thing about tanks is that at least tanks still get decent skill upgrades and retain a lot of their “casual fun” even if their role responsibilities are getting shaved off

    Like compare the blade combo to getting 5 more potency on broil. The difference is night and day
    I don't see them as too different for a very simple reason, there is no thought involved in the blade combo either. Sure it looks flashier than spamming a slightly bigger Broil, but in execution it is just "press Requiescat, spam Confiteor button 4 times".

    But somehow this always succeeds in distracting people, make the animation and VFX flashy and suddenly everyone ignores how braindead the new ability actually is.
    Warrior is the biggest example of this phenomenon. Most people consider a job that has to work for nothing and gets a majority of it's damage from just being able to press a cooldown every 60 seconds "well designed", it's baffling to me.


    Now there is no denying that you are still pressing more buttons than a healer during your average gameplay, especially in casual content.
    (5)
    Last edited by Absurdity; 04-25-2024 at 10:05 PM.

  7. #7
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by Absurdity View Post
    I don't see them as too different for a very simple reason, there is no thought involved in the blade combo either. Sure it looks flashier than spamming a slightly bigger Broil, but in execution it is just "press Requiescat, spam Confiteor button 4 times".

    But somehow this always succeeds in distracting people, make the animation and VFX flashy and suddenly everyone ignores how braindead the new ability actually is.
    Warrior is the biggest example of this phenomenon. Most people consider a job that has to work for nothing and gets a majority of it's damage from just being able to press a cooldown every 60 seconds "well designed", it's baffling to me.
    I mean there is a lot to be said about how visually impactful your rotation feels and tanks do this infinitely better than healers and they retain alot of their DPS complexity while also getting quite good upgrades (I hate the short CD’s for what they did to tank healer balance but damn do they feel impactful when you use them) that fill gaps in their kits, healers continue to get more of what they don’t need

    Tanks certainly aren’t flawless but you just have to look at the job action trailer to see, tanks get a new 1-2-3 upgrade or an AOE version of one of their best abilities and healers get medica 3
    (3)

  8. #8
    Player
    rawker's Avatar
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    Rawker Stone
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    Excalibur
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    Paladin Lv 90
    It's more likely for derplander to be RDM
    (2)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #9
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    RDM is also taken by an NPC

    the only jobs that aren’t NPC jobs exclusively (so ignoring like graha plays functionally as a PLD if you make him a tank) and that meteor hasn’t played already are

    -WHM
    -SCH
    -BLM
    -SMN
    -BRD (though he has played ARC)
    -DNC (if you don’t count lyna)
    -MCH
    -NIN
    (1)

  10. #10
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    RDM is also taken by an NPC

    the only jobs that aren’t NPC jobs exclusively (so ignoring like graha plays functionally as a PLD if you make him a tank) and that meteor hasn’t played already are

    -WHM
    -SCH
    -BLM
    -SMN
    -BRD (though he has played ARC)
    -DNC (if you don’t count lyna)
    -MCH
    -NIN
    Stormblood meteor was shown as both a monk and samurai, jobs represented by Lyse and Gosetsu. I don't think they're intentionally avoiding jobs because an important NPC for that expansion is also representing that job.
    (4)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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