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Thread: Boring design

  1. #21
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    DT was the perfect opportunity to make meteor even a SMN given considering it’s a book class SMN has a lot of dynamic casting animations

    They need to stop making him a melee every single expansion
    Imagine DerpLander throwing holy flowers as a WHM! (not AST / SGE cuz it's already taken by other npc).

    Quote Originally Posted by Theox View Post
    Unless someone from the dev team starts playing healer full time don't expect things to change. I'm convinced devs think of healer players as we're some e-boys/e-girls not capable of playing REAL jobs (dps ahem), so they have to make it easier for us so we can "uwu beeg heawls im being sooo usefuwl ^_^". You can't change my mind on that. In yoship's mind I'm just a stupid little twink not capable of pressing buttons or thinking at all, for that matter.
    I highly doubt this to be the case.
    In fact, I feel the opposite is true.
    Y.P said in an interview that they wouldn't add more dps skills to healer to not intimidate new healers by making them feel like they have to heal AND do a DPS rotation.

    The fact of the matter is, healing (not roulette healing obviously) is quite intimidating to most players. The idea that any fuck up can lead to a wipe, or that your death is more impactful is scary.
    In most EX and Savages, if a DPS dies, you rez him. If a healer dies, unless there's no AoE coming soon, it can lead to a wipe.

    It's really to keep the floor and ceiling lower.

    I feel like the floor for healing is low enough. I really can't see how a daily roulette can be considered challenging to heal... A fairy on autopilote can heal most bosses.

    The issue is the ceiling, we want a higher ceiling, they don't.
    What I don't understand is, why keep the ceiling low?

    Bad players still do bad dps with only 1 button, it's not like adding extra will change anything.
    Mid players would do their best and usually, their only flaws would be to cast a bit too many gcd heals... (but if you wipe on savage week 10+ because your healer did 5 medica2, the 5 lost glare are definitely not the reason you enraged) so extra dps skill should be fine... Like, they'd use it but still overheal.
    And good players would just be less bored.

    I don't feel they'll ever change that but it's such a shame that we're denied extra dps skills to avoid, according to them, frighten newbies healer (who would probably don't even notice those skills anyway)
    (4)
    Last edited by Sylvain; 04-25-2024 at 05:58 PM.

  2. #22
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    It's more likely for derplander to be RDM
    (2)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #23
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    RDM is also taken by an NPC

    the only jobs that aren’t NPC jobs exclusively (so ignoring like graha plays functionally as a PLD if you make him a tank) and that meteor hasn’t played already are

    -WHM
    -SCH
    -BLM
    -SMN
    -BRD (though he has played ARC)
    -DNC (if you don’t count lyna)
    -MCH
    -NIN
    (1)

  4. #24
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    If SCH artifact armor will make derplander look more military or general, there is a possibility
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  5. #25
    Player
    Sylvain's Avatar
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    Sylvestre Solscribe
    World
    Ragnarok
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    Summoner Lv 90
    Quote Originally Posted by rawker View Post
    If SCH artifact armor will make derplander look more military or general, there is a possibility
    The fairy... Not derpy enough for derplander
    (1)

  6. #26
    Player
    Absurdity's Avatar
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    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    It's not just limited to healers anymore either. It now applies to tanks as well who had every role responsibility sandblasted off and are now so stuffed with safety nets that you need to actively try to fail. It's even slowly bleeding over into the dps jobs at this point.
    They just seem to have an incredibly low opinion of their players' ability to handle any kind of friction...which unfortunately isn't unfounded, just remember the complete meltdown people had over not being able to faceroll the "In from the Cold" quest.
    (3)

  7. #27
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    It's not just limited to healers anymore either. It now applies to tanks as well who had every role responsibility sandblasted off and are now so stuffed with safety nets that you need to actively try to fail. It's even slowly bleeding over into the dps jobs at this point.
    They just seem to have an incredibly low opinion of their players' ability to handle any kind of friction...which unfortunately isn't unfounded, just remember the complete meltdown people had over not being able to faceroll the "In from the Cold" quest.
    The thing about tanks is that at least tanks still get decent skill upgrades and retain a lot of their “casual fun” even if their role responsibilities are getting shaved off

    Like compare the blade combo to getting 5 more potency on broil. The difference is night and day
    (5)

  8. #28
    Player
    Absurdity's Avatar
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    Tiana Vestoria
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    Odin
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    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The thing about tanks is that at least tanks still get decent skill upgrades and retain a lot of their “casual fun” even if their role responsibilities are getting shaved off

    Like compare the blade combo to getting 5 more potency on broil. The difference is night and day
    I don't see them as too different for a very simple reason, there is no thought involved in the blade combo either. Sure it looks flashier than spamming a slightly bigger Broil, but in execution it is just "press Requiescat, spam Confiteor button 4 times".

    But somehow this always succeeds in distracting people, make the animation and VFX flashy and suddenly everyone ignores how braindead the new ability actually is.
    Warrior is the biggest example of this phenomenon. Most people consider a job that has to work for nothing and gets a majority of it's damage from just being able to press a cooldown every 60 seconds "well designed", it's baffling to me.


    Now there is no denying that you are still pressing more buttons than a healer during your average gameplay, especially in casual content.
    (5)
    Last edited by Absurdity; 04-25-2024 at 10:05 PM.

  9. #29
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by Absurdity View Post
    I don't see them as too different for a very simple reason, there is no thought involved in the blade combo either. Sure it looks flashier than spamming a slightly bigger Broil, but in execution it is just "press Requiescat, spam Confiteor button 4 times".

    But somehow this always succeeds in distracting people, make the animation and VFX flashy and suddenly everyone ignores how braindead the new ability actually is.
    Warrior is the biggest example of this phenomenon. Most people consider a job that has to work for nothing and gets a majority of it's damage from just being able to press a cooldown every 60 seconds "well designed", it's baffling to me.
    I mean there is a lot to be said about how visually impactful your rotation feels and tanks do this infinitely better than healers and they retain alot of their DPS complexity while also getting quite good upgrades (I hate the short CD’s for what they did to tank healer balance but damn do they feel impactful when you use them) that fill gaps in their kits, healers continue to get more of what they don’t need

    Tanks certainly aren’t flawless but you just have to look at the job action trailer to see, tanks get a new 1-2-3 upgrade or an AOE version of one of their best abilities and healers get medica 3
    (3)

  10. #30
    Player
    Absurdity's Avatar
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    Tiana Vestoria
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    Odin
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    Quote Originally Posted by Supersnow845 View Post
    I mean there is a lot to be said about how visually impactful your rotation feels and tanks do this infinitely better than healers and they retain alot of their DPS complexity while also getting quite good upgrades (I hate the short CD’s for what they did to tank healer balance but damn do they feel impactful when you use them) that fill gaps in their kits, healers continue to get more of what they don’t need

    Tanks certainly aren’t flawless but you just have to look at the job action trailer to see, tanks get a new 1-2-3 upgrade or an AOE version of one of their best abilities and healers get medica 3
    The big question is, how does that actually change gameplay?
    We don't know yet but for the examples you listed I'd argue there is no difference between getting a flashier version of your filler and medica 3, neither changes how the job plays, one just "looks" fancier.

    Healers will still never use their new ability and tanks will still spam the same filler between bursts.

    Just think of this. A lot of people have been asking for PvP combos on jobs like tanks, making their 1-2-3 filler into a single button. If that happens you're suddenly looking at tanks also just spamming the same button for something like 60% of a fight, sounds familiar.
    A lot of the gameplay difference is nothing but smoke and mirrors to make you think you're getting more interesting gameplay than you actually do.

    Granted I am taking the most uncharitable interpretation of upgraded 1-2-3 here.
    (1)
    Last edited by Absurdity; 04-25-2024 at 10:34 PM.

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