Quote Originally Posted by Marxam View Post
I'm sure a return to DA+AD spam would stop all those DRK's from whining about WAR's self sustain in dungeons.
It's worth remembering that DA AD was designed as a dps loss to use at baseline. To justify its use, you needed to have an excess of MP where you would otherwise cap due to the gains from Blood Weapon/Blood Price/Quietus. Even after the 4.3 rework, this dps loss was still not refunded, simply because the dev team knew that a dps penalty was required to keep it in check. And even before the healing component was nerfed in 4.0, it was 120 potency per mob rather than 400. There was also no single target equivalent.

I think this highlights an important feature of tank self-sustain. It shouldn't be available on demand, and there need to be restrictions around its use. The equivalent would be if you weaved in an ability before every GCD with Bloodwhetting up to consume beast gauge in exchange for some extra healing. Even healers have to make trade-offs in order to maintain their healing output. Why shouldn't you?