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  1. #21
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    If I have to choose, then option #1 (more dps mechanics). It's fun for most players, and if you don't like damage buttons you can just not press them.

    I would like story-mode content to be more challenging to heal though; it's very weird that healing difficulty peaks in late ARR dungeons then drops off to the extent that healers are superfluous in lv90 dungeons and trials/normal raids can be easily solo-healed.
    (7)

  2. #22
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Moqi View Post
    If tanks can have DPS rotations and oCGDs I don't see why healers can't.
    Because healers are a lesser role who's only purpose is to let the tanks and dps have fun, apparently. Can't require healing because its too hard. Can't have damage buttons because it's too hard. Only role with guaranteed raises so if you die it's a wipe. All the downsides with no positives.
    Anyway, bring back my poisons. And Shadowflare. And Bane.
    (14)

  3. #23
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    I have to say that the lack of a DPS rotation or any variation in abilities also really hurts my personal enjoyment playing with a Healer through the story. In Solo duties, it is just pressing the same button over and over again after all, imagine fighting the final fight of Endwalkers Mainstory as a White Mage. It generally makes all solo player content as a healer boring. If anything Healers in FF14 proof that it isn't enough to ramp up the dps so that you can kill stuff solo, you also need to have some tools to keep it exciting.
    (12)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,959
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    We should get both. Either alone won't solve all the issues.

    If we get more damage options alone, healers still remain optional in nearly all forms of content. But at least we're having more fun in solo content, I guess?

    If we get more healing required alone, there's no way they're going to make dungeons require more healing because they don't want a healer being inept to cause a wipe, so we still don't get to have fun in dungeons. But at least we're having fun in high-end content, better hope you're doing those!

    If we get both, we have a better damage kit to fall back on in boring dungeon runs and we have both a damage kit to optimise and more healing to do in high-end content.
    I'm of the same mind. However if we have to choose only one from those two, I'd pick #1.

    Quote Originally Posted by T-Owl View Post
    I have to say that the lack of a DPS rotation or any variation in abilities also really hurts my personal enjoyment playing with a Healer through the story. In Solo duties, it is just pressing the same button over and over again after all, imagine fighting the final fight of Endwalkers Mainstory as a White Mage. It generally makes all solo player content as a healer boring. If anything Healers in FF14 proof that it isn't enough to ramp up the dps so that you can kill stuff solo, you also need to have some tools to keep it exciting.
    Speaking of 'solo duties', this made me chuckle 'cause quite recently (maybe 3-4 days ago) I was just trying to kill time while waiting for a friend to come online. Of all activities, I picked soloing F21-F30 Eureka Orthros as a SCH. With +91 aetherpool weapon, I spent two full cycles of Biolysis trying to kill the first enemy that I engaged.

    I told myself "No" and just kms after that to exit the duty right away. Ain't no way I'm spamming 1 button like that for 9 floors.
    (9)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #25
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    More healing, please. And more resource management. And I know this one is probably like asking for a unicorn, but some battlefield control gameplay would be nice, too.

    I don't find DPSing this game's damage sponges and HP sacks particularly fun so I don't care whether that aspect gets changed -- unless they stick a really annoying damage kit on a healer I otherwise like, and then I care very much.

    "But, but, but," I hear all the little DPS lovers saying...

    "I want more healing too but the devs will never give it to us so I'm asking for something I think I can get!"
    Go to the library and look for guides on how to negotiate. You don't start from your compromise position.

    "If you don't like the new DPS buttons you don't have to press them!"
    Yes you do. It's called valuing your party members' time.

    "They're not going to go back and change the old fights to require more healing."
    Who asked for that? They didn't go back and change Coils or Alex when they changed healers in ShB, so why does it matter now that old raids have different healing requirements?
    (0)
    he/him

  6. #26
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,686
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by vetch View Post
    More healing, please. And more resource management. And I know this one is probably like asking for a unicorn, but some battlefield control gameplay would be nice, too.

    I don't find DPSing this game's damage sponges and HP sacks particularly fun so I don't care whether that aspect gets changed -- unless they stick a really annoying damage kit on a healer I otherwise like, and then I care very much.

    "But, but, but," I hear all the little DPS lovers saying...

    "I want more healing too but the devs will never give it to us so I'm asking for something I think I can get!"
    Go to the library and look for guides on how to negotiate. You don't start from your compromise position.

    "If you don't like the new DPS buttons you don't have to press them!"
    Yes you do. It's called valuing your party members' time.

    "They're not going to go back and change the old fights to require more healing."
    Who asked for that? They didn't go back and change Coils or Alex when they changed healers in ShB, so why does it matter now that old raids have different healing requirements?
    1) we have been arguing for both for years and have never gotten anything, let’s not pretend like we opened with compromise
    2) doesn’t stop half this games playerbase from being actively terrible, those comments are referencing sylphies who say “but too many DPS buttons are problematic” as if they currently press the ones we do have
    3) so basically only future content will ever be remotely interesting and all content up till now will stay as this boring beige disaster

    Really not painting a desirable picture here
    (9)

  7. #27
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by vetch View Post
    More healing, please. And more resource management. And I know this one is probably like asking for a unicorn, but some battlefield control gameplay would be nice, too.

    I don't find DPSing this game's damage sponges and HP sacks particularly fun so I don't care whether that aspect gets changed -- unless they stick a really annoying damage kit on a healer I otherwise like, and then I care very much.

    "But, but, but," I hear all the little DPS lovers saying...

    "I want more healing too but the devs will never give it to us so I'm asking for something I think I can get!"
    Go to the library and look for guides on how to negotiate. You don't start from your compromise position.

    "If you don't like the new DPS buttons you don't have to press them!"
    Yes you do. It's called valuing your party members' time.

    "They're not going to go back and change the old fights to require more healing."
    Who asked for that? They didn't go back and change Coils or Alex when they changed healers in ShB, so why does it matter now that old raids have different healing requirements?
    "little dps lovers"
    lmao i'm extremely pleased you're going to continue to be unhappy with the game
    (6)

  8. #28
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I'd like to point out again that it's still continuously being proven that most people who want more healing always seem to categorically deny any and all expansion of the damage kit while those who want more damage options are open to both. Funny stuff.
    (8)

  9. #29
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Supersnow845 View Post
    1) we have been arguing for both for years and have never gotten anything, let’s not pretend like we opened with compromise
    2) doesn’t stop half this games playerbase from being actively terrible, those comments are referencing sylphies who say “but too many DPS buttons are problematic” as if they currently press the ones we do have
    3) so basically only future content will ever be remotely interesting and all content up till now will stay as this boring beige disaster
    1) Wow it sounds like you should give up on both, then.

    2) How turbo-bads play isn't relevant to me. I want to contribute to my party, I would prefer to contribute more healing but will press whatever buttons I have, and a really tedious DPS kit will chase me off of a job before it makes me consider purposely not contributing.

    3) Plenty of content will still be fun. Coils and Alex, Dun Scaith, Thordan EX, Sephirot EX, UCOB, UWU, dungeons where they actually let tanks mega-pull.
    (0)
    he/him

  10. #30
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Nizzi View Post
    "little dps lovers"
    lmao i'm extremely pleased you're going to continue to be unhappy with the game
    I've read your other posts and I'm happy for you too.

    Quote Originally Posted by Aravell View Post
    I'd like to point out again that it's still continuously being proven that most people who want more healing always seem to categorically deny any and all expansion of the damage kit while those who want more damage options are open to both. Funny stuff.
    Proven how? I'm the one with the harshest opinion of expanded DPS kits in this thread and I'm indifferent toward them unless they suck.
    (0)
    he/him

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