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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There really is no justification for why tank rotations are actually rotations while healers get nothing

    Pick one side or the other, either tanks should be slapped by the boss so hard they are using GCD’s to cast defensives and can barely do damage or give healers similar damage options

    The same “I’m a healer I want to heal” can be applied to tanks “I want to tank and hold agro not do damage” yet tanks aren’t punished for this segment of their playerbase in their design options
    (13)

  2. #2
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    There really is no justification for why tank rotations are actually rotations while healers get nothing
    Yeh but, according to Y.P, it could intimidate new healers who want to try the role....

    Apparently 20+ healing actions induces less stress than an hypothetical 2-3 dps actions on healers...

    Which also makes no sens because let say they'd add a few buttons to each healers, like 2-3.
    You'd still have that "healing vs dps" dichotomie. Except that only one side would actually care.
    Those who want to dps will use those new skills, and those who already barely DPS won't... which won't change anything.... someone spending half the fight not dpsing won't do better/worse by having more dps options.
    If anything it could actually improve their dps... like for instance a WHM hating to DPS but willing to use the blood lilly whenever its up.
    (0)

  3. #3
    Player
    Allegor's Avatar
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    Sep 2018
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    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    There really is no justification for why tank rotations are actually rotations while healers get nothing

    Pick one side or the other, either tanks should be slapped by the boss so hard they are using GCD’s to cast defensives and can barely do damage or give healers similar damage options

    The same “I’m a healer I want to heal” can be applied to tanks “I want to tank and hold agro not do damage” yet tanks aren’t punished for this segment of their playerbase in their design options
    Not only are tanks expected to hold aggro and be wary of when to use their own defensives, they also get to assist the party if/when needed with healing and mits (specially PLD and moreso WAR), and have a handful of dps buttons to keep them engaged, all the while thinking that the average healer player can't handle half of that without getting overwhelmed.

    I will never shut up about how absolutely patronizing this double standard is.

    ALSO: seeing the new tank actions, only WAR seems to be getting some sort of defensive shield, while the other 3 get even more damage skills! exactly what they (don't) need!
    (10)
    Last edited by Allegor; 04-23-2024 at 12:43 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #4
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Allegor View Post
    Not only are tanks expected to hold aggro and be wary of when to use their own defensives, they also get to assist the party if/when needed with healing and mits (specially PLD and moreso WAR), and have a handful of dps buttons to keep them engaged, all the while thinking that the average healer player can't handle half of that without getting overwhelmed.

    I will never shut up about how absolutely patronizing this double standard is.

    ALSO: seeing the new tank actions, only WAR seems to be getting some sort of defensive shield, while the other 3 get even more damage skills! exactly what they (don't) need!
    The difference is that tank have very few tanking ogcd compared to how many healing skills we have.
    Which I suppose is part of their reasoning, "you got 20+ healing skills, we aim at 23-24 skills overall, so you only have 3 dps skills, 5 if you're a sage because you need to run that Kardia".

    However, what saddens me is that much could be done by adding only 2-3 dps skills and tying things more neatly together, by removing / revamping existing skills in order to keep that ~24 active skills target.

    And if keeping 22-24 skills is of utmost importance to them, I feel some sacrifice on the healing front (simplification) wouldn't be so dramatic...
    For instance, like... I don't know, making medicaII/aspected helios devolve into medica/helios if cast in succession. Sure, there are situation where you'd actually want the extra 100 potency now rather than the HoT. But overall, in most situation where you'd actually cast 2 medica in a row, you would do MedicaII > MedicaI. So loosing access to MedicaI alone wouldn't be so bad if it means getting a new dps skill.

    It really feels bad that our only mean of improving our DPS is how well we can slide cast...
    It's kind of weird because, I'm currently progging TOP and tried up to P4 on all 4 healers. The easiest by far was Sage because I had access to more than "slide cast".

    The lack of DPS options on all 3 healers made dpsing harder than on the healer with the most DPS skills. (fair, they're all instant...)

    It baffles me that they consider being restricted to 11111111111111111111111 easier than having more options... AST (not considering card weaving) was by far the hardest healer to upkeep a good dps specifically because of the lack of instant gcd. It's slide cast or nothing. (And Slidecast Panto and P3 when towers are at the side are a pain)
    (4)
    Last edited by Sylvain; 04-23-2024 at 06:01 PM.

  5. #5
    Player
    Ramiee's Avatar
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    Dec 2022
    Location
    Uldah
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    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Sylvain View Post
    The difference is that tank have very few tanking ogcd compared to how many healing skills we have.
    Which I suppose is part of their reasoning, "you got 20+ healing skills, we aim at 23-24 skills overall, so you only have 3 dps skills, 5 if you're a sage because you need to run that Kardia".

    However, what saddens me is that much could be done by adding only 2-3 dps skills and tying things more neatly together, by removing / revamping existing skills in order to keep that ~24 active skills target.
    )
    I am willing to lose dissipation for the return of Miasma or shadowflare, Square Enix, despite how amazing dissipation is and how it isnt a basically a 3 minute 300 potency attack. I know this is a controversal choice but please ffxiv players don't hurt me for this opinion.
    (6)

  6. #6
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ramiee View Post
    I am willing to lose dissipation for the return of Miasma or shadowflare, Square Enix, despite how amazing dissipation is and how it isnt a basically a 3 minute 300 potency attack. I know this is a controversal choice but please ffxiv players don't hurt me for this opinion.
    I think blessing would be a better skill to lose

    It’s about the only useless skill in SCH’s kit
    (1)

  7. #7
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ramiee View Post
    I am willing to lose dissipation for the return of Miasma or shadowflare, Square Enix, despite how amazing dissipation is and how it isnt a basically a 3 minute 300 potency attack. I know this is a controversal choice but please ffxiv players don't hurt me for this opinion.
    No. Not Dissipation. It has its use. Aetherpact, Summon Seraph, Fey Blessing are good candidates for removal..

    Edit.. to some extent, even Physick can be removed in favor of a potency boost to Embrace.
    (4)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  8. #8
    Player
    Ramiee's Avatar
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    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by rawker View Post
    No. Not Dissipation. It has its use. Aetherpact, Summon Seraph, Fey Blessing are good candidates for removal..

    Edit.. to some extent, even Physick can be removed in favor of a potency boost to Embrace.
    i dont like Dissipation. I would rather it goes and the Fairy gains its flavour back because the fairy is the most unique element of scholar. Im not gonna get into it because this isn't a thread about what i want for scholar but lets just say I want the fairy to be literally our main focus when it comes to healing.
    (1)

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ramiee View Post
    i dont like Dissipation. I would rather it goes and the Fairy gains its flavour back because the fairy is the most unique element of scholar. Im not gonna get into it because this isn't a thread about what i want for scholar but lets just say I want the fairy to be literally our main focus when it comes to healing.
    To be fair, i used to hate Dissipation too. Getting to know your kit even more to find those windows where the added healing potency and AF stacks offer more value than a pet with all of its abilities on cooldown.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  10. #10
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    The difference is that tank have very few tanking ogcd compared to how many healing skills we have.
    Which I suppose is part of their reasoning, "you got 20+ healing skills, we aim at 23-24 skills overall, so you only have 3 dps skills, 5 if you're a sage because you need to run that Kardia".

    However, what saddens me is that much could be done by adding only 2-3 dps skills and tying things more neatly together, by removing / revamping existing skills in order to keep that ~24 active skills target.

    And if keeping 22-24 skills is of utmost importance to them, I feel some sacrifice on the healing front (simplification) wouldn't be so dramatic...
    For instance, like... I don't know, making medicaII/aspected helios devolve into medica/helios if cast in succession. Sure, there are situation where you'd actually want the extra 100 potency now rather than the HoT. But overall, in most situation where you'd actually cast 2 medica in a row, you would do MedicaII > MedicaI. So loosing access to MedicaI alone wouldn't be so bad if it means getting a new dps skill.
    I mean if you really break it down healing-wise, what does a healing kit actually need?

    A single target heal and a party heal, and either a shield/regen version of both depending on flavor (and mind you, both shield healers manage that with just 3 buttons.)

    Then of course you need some flavor and big heals and mitigation, sure, but it's insane how much overlap there is that doesn't really add anything unique to the jobs. Stuff you could easily consolidate by making resources build up faster and cooldowns shorter, or combining buff effects.

    WHM might be the worst offender. Tetra is basically doing the exact same job Afflatus does. And you practically never use Medica/Cure II when Afflatus is available, so why keep those as separate buttons? And what's the point of Cure III and Medica separation now that SE has basically given up on demanding players to pay any attention to positioning? You can tell they want to keep buffing Cure III range all the way up to 15y, but I guess that would force them to ask themselves hard questions about their design ideas, so it has to stay a bit less than Medica just to justify neglecting healers. Also, 3 separate self-buffs? 4 if you count Indulgence, which is just a glorified heal buff. 5 if you count Asylum - Otherwise a completely pointless extra HoT now that ground target zone is the size of the entire arena. And just like AST, a single target off-global shield on top of a single target mitigation. It's not even a shield healer, why does it need both and as different buttons?
    (5)
    Last edited by ThorneDynasty; 04-23-2024 at 08:31 PM.