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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,849
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think the argument is more that if actual DPS rotations are deemed boring, then there's no hope of making healer DPS rotations not-boring. And at some level, I agree with that.

    What do I do for this GCD?

    The DPS and Tank answer is always the same: push a damage button. And the entire point of a rotation is that there's not even a choice which damage button it is. It's already been chosen by the rotation; you need only do the right thing.

    Healers, in theory, might have to choose between pushing a damage button vs. a healing button. In practice, depending on the content you're running, the answer is very lopsided, and within those two answers (damage or healing), the choices are limited/obvious. Hence my previous response.
    That’s a core problem with the way 14’s jobs work as a collective and I don’t think “every GCD there is only button that is the correct button to press” should be used as a way to not get more damage options on healers

    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    (2)

  2. #2
    Player
    AmiableApkallu's Avatar
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    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s a core problem with the way 14’s jobs work as a collective and I don’t think “every GCD there is only button that is the correct button to press” should be used as a way to not get more damage options on healers

    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    I think a more complete response would also throw some shade at encounter design. Give healers a bit more in the damage department, increase healing requirements a bit, and (re-)introduce randomness -- crit autos, untelegraphed mini-cleaves, less predictable ordering of mechanics, ty's suggestion of mechanics where you'll probably get hit by some AoEs but not all of them-- and I think you've got the foundation of less rigid gameplay.

    (And that randomness would affect all jobs, which I'd count as bonus.)
    (0)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    You forget PvP gameplay exists. There's a rotation but it's not as rigid because fights change and players have to adapt. PvE though is pretty much doomed with the current way encounter design is developing if you want a non-static rotation. Unless they stop making everything so heavily scripted and introduce some variables and smaller checks to not want to hold everything for a burst window every 120s.
    (2)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,849
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnotherPerson View Post
    You forget PvP gameplay exists. There's a rotation but it's not as rigid because fights change and players have to adapt. PvE though is pretty much doomed with the current way encounter design is developing if you want a non-static rotation. Unless they stop making everything so heavily scripted and introduce some variables and smaller checks to not want to hold everything for a burst window every 120s.
    PVP is a different game TBH
    (2)