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  1. #11
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    There really is no justification for why tank rotations are actually rotations while healers get nothing

    Pick one side or the other, either tanks should be slapped by the boss so hard they are using GCD’s to cast defensives and can barely do damage or give healers similar damage options

    The same “I’m a healer I want to heal” can be applied to tanks “I want to tank and hold agro not do damage” yet tanks aren’t punished for this segment of their playerbase in their design options
    Not only are tanks expected to hold aggro and be wary of when to use their own defensives, they also get to assist the party if/when needed with healing and mits (specially PLD and moreso WAR), and have a handful of dps buttons to keep them engaged, all the while thinking that the average healer player can't handle half of that without getting overwhelmed.

    I will never shut up about how absolutely patronizing this double standard is.

    ALSO: seeing the new tank actions, only WAR seems to be getting some sort of defensive shield, while the other 3 get even more damage skills! exactly what they (don't) need!
    (10)
    Last edited by Allegor; 04-23-2024 at 12:43 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.