Option 1. Healers should have their DPS rotations fleshed out a little more. Even better if they are built with caster mechanics that afford interactions between damage, and healing spells.
Option 1. Healers should have their DPS rotations fleshed out a little more. Even better if they are built with caster mechanics that afford interactions between damage, and healing spells.
I agree. Not really asking for dpser-levels of complexity, but something more similar to tanks. Which ironically is how they were before SB.
Personally, I couldn't care less about the direction they choose to take, but for crying out loud, I just want them to make a decision already.
A while back, I recall an interview (and I'm paraphrasing here) where Yoshi-P basically expressed reluctance to shift healers to DPS roles because players preferred having dedicated healers, and their damage output wasn't even factored into raid considerations.
The issue lies in the fact that FFXIV's combat encounters aren't tailored for healers to focus solely on healing, leading to extensive periods of downtime where you're essentially twiddling your thumbs. Frankly, with the current raid dynamics, some boss mechanics barely dent your health, occurring sporadically every few minutes. The traditional approach of full-time healing just doesn't sync with FFXIV's current gameplay or encounter design.
The solution? Either overhaul healer design and combat encounters to emphasize healing, buff management, and debuff cleansing, or adapt healers to the existing combat model by incorporating engaging DPS rotations and abilities.
This lukewarm middle ground, in my opinion, is the absolute worst of the three options.
Last edited by Kyeria; 05-12-2024 at 06:58 PM. Reason: Better clarity.
It's no coincidence that people ask for ARR/HW gameplay back when those two expansions had interesting damage kits for the people who wanted them and the raidbosses beat the shit out of you for the people who wanted to heal.The solution? Either overhaul healer design and combat encounters to emphasize healing, buff management, and debuff cleansing, or adapt healers to the existing combat model by incorporating engaging DPS rotations and abilities.
This lukewarm middle ground, in my opinion, is the absolute worst of the three options.
he/him
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