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  1. #10
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I play healer 90% of the time and as such I love when a, well played, paladin is in the group. Tanking or not, a paladin bring a lot of ability that greatly increases a party's survivability.

    Just a few things I've seen a great paladin do, when not tanking.
    -Time his rampart with the warrior;s rampart making rampart up 100% of the fight.
    -Use enmity WS with collusion, granting extra enmity to the warrior.
    -Throw cover on the tank when the tank had low hp, get a block, use spirits, and help heal the tank.
    -Covering melee so he can start is front combo line,
    -With single WHM run the tank died. The paladin took threat, used Hallowed ground, tanked while raising the dead tank. Then took over tanking.
    -Take over healing when the WHM died. No really! Everyone gets better mana regen when in passive mode. He healed until the bard could get the WHM back up.

    A well played paladin is fantastic and can replace the need for a second WHM. I love running with paladins, sadly few groups let them. Good paladins stop wipes from happening and have the tools to do it.
    (5)
    Last edited by Klive; 04-16-2012 at 01:18 PM.
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