I'd rather they just double the enmity of all healing effects or something.

I'd rather they just double the enmity of all healing effects or something.


another thing that could help pld generate enimty would be to allow it to war drum after flat blade ws(so fast blade>flat blade>war drum. and the recast is like 20sec and the dmg is increase a bit too. no more block then war drum since blocking is still not really that great right now. just another idea!


yeah thats what exactly happen in xi pld became useless once monk hp pool became so high and nin just being able to almost evade everything and even dnc could eva tank. pld in xi had just about no dd capability so as the caps got higher it was in less demand.just hope gla/pld in this doesn't become useless.
The point is, a PLD tank with a single WHM should feel natural and safe, whereas a WAR tank with a single WHM should continue to be a challenge.
THIS x 100000000000000000000000000000000000000000000000
Aion Zwei - Masamune


I play healer 90% of the time and as such I love when a, well played, paladin is in the group. Tanking or not, a paladin bring a lot of ability that greatly increases a party's survivability.
Just a few things I've seen a great paladin do, when not tanking.
-Time his rampart with the warrior;s rampart making rampart up 100% of the fight.
-Use enmity WS with collusion, granting extra enmity to the warrior.
-Throw cover on the tank when the tank had low hp, get a block, use spirits, and help heal the tank.
-Covering melee so he can start is front combo line,
-With single WHM run the tank died. The paladin took threat, used Hallowed ground, tanked while raising the dead tank. Then took over tanking.
-Take over healing when the WHM died. No really! Everyone gets better mana regen when in passive mode. He healed until the bard could get the WHM back up.
A well played paladin is fantastic and can replace the need for a second WHM. I love running with paladins, sadly few groups let them. Good paladins stop wipes from happening and have the tools to do it.
Last edited by Klive; 04-16-2012 at 01:18 PM.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
This is a good post. I'd like to add my 2 cents, as I was considering something very similar the other day. Now I will preface this by saying that I am not into endgame yet (I just capped PLD this weekend), so I could be off base and you can feel free to correct me if that's the case...I play healer 90% of the time and as such I love when a, well played, paladin is in the group. Tanking or not, a paladin bring a lot of ability that greatly increases a party's survivability.
Just a few things I've seen a great paladin do, when not tanking.
-Time his rampart with the warrior;s rampart making rampart up 100% of the fight.
-Use enmity WS with collusion, granting extra enmity to the warrior.
-Throw cover on the tank when the tank had low hp, get a block, use spirits, and help heal the tank.
-Covering melee so he can start is front combo line,
-With single WHM run the tank died. The paladin took threat, used Hallowed ground, tanked while raising the dead tank. Then took over tanking.
-Take over healing when the WHM died. No really! Everyone gets better mana regen when in passive mode. He healed until the bard could get the WHM back up.
A well played paladin is fantastic and can replace the need for a second WHM. I love running with paladins, sadly few groups let them. Good paladins stop wipes from happening and have the tools to do it.
I joined a Natalan wolves PT from lvls 43-50 on my PLD. We had 50 WARs tanking, switching up between them so each person could get xp on what they wanted to level as well. Obviously, at 43 I was useless as a tank (actually I was pretty much useless for everything). I spent my time in passive mode, support healing.
But as I leveled up some, 47, 48 I started to be strong enough to take a couple wolves at a time. What I ended up doing for the party was sort of a combo of off-healing and off-tanking. I would throw some heals around after the WAR did his big Whirlwind or whatever. Then if any mobs peeled to the DDs, I would Cover them, pull the adds off them and continue healing as required. I was also able to Protect/Stoneskin and Raise when needed.
So in this way I was performing a sort of hybrid support role. Now I do usually consider PLD to be a heavy tank, and I would probably prefer it to be that way, HOWEVER, I do think this vision of a hybrid heal/tank support role fits in with what a PLD should be as well. Indeed, not every Paladin in every MMO has been a heavy tank. Some have in fact filled roles similar to this, so I don't think it's too foreign. Basically the Paladin is a jack-of-all-trades safety net for the party.
NOW, I do know exactly what the first response to this would be: "But Wincy," you say, "this is no good for speed runs." And I would agree with you, good reader. All I can really say to that is, judging by the apparent dislike this community has for speed runs (myself included), they will hopefully not be a cornerstone of future content...
Actually I personally think speed runs might just be a mechanic to help the servers' load stay low (consider the problem with AV/CC "filling up" when too many parties are running it at once). But that is another topic.![]()
Last edited by Wincy; 04-16-2012 at 11:43 PM.
I agree with noctis cuz he's smart and sexy!!!
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




