What sucks about Ruin II and Toxikon II was that SE got it right the first time. In ARR, Scholar had Ruin and Ruin II. Both had a potency of 80; Ruin had a 2.5 second cast time while Ruin II was instant, but cost twice as much MP (and inflicted Blind). What made that work so well was giving agency to the player. You had access to as much mobility and weave windows as you wanted without your DPS being punished or any cooldowns. Your only restriction was your MP, which was important, but you could very well afford to cast several Ruin IIs as needed. This was the perfect mobility tool. There was no need to try and "fix" it. The only flaw was not updating Ruin II in Heavensward when Ruin was replaced with Broil.



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