Even just making the few attacks we do have used more frequently would be a breath of fresh air. Drop DOTs from 30 seconds to 15 seconds. Drop Phlegma from a 40 second cooldown to a 20 second cooldown. Add some quality to each AOE spell that gives it functionality in single target, whether that be something like a mobility button (like Dyskrasia is both your AOE and a DPS neutral mobility spell with a higher MP cost) or adding buff upkeep to a job earned through your AOE attack, or give the AOE attack usable utility against all types of enemies, like adding a mitigation effect to Gravity even if under specific circumstances.
I think 8-10 offensive actions would be perfect, but just taking better advantage of the 4-5 we already have would go a long way.


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