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  1. #3351
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Even just making the few attacks we do have used more frequently would be a breath of fresh air. Drop DOTs from 30 seconds to 15 seconds. Drop Phlegma from a 40 second cooldown to a 20 second cooldown. Add some quality to each AOE spell that gives it functionality in single target, whether that be something like a mobility button (like Dyskrasia is both your AOE and a DPS neutral mobility spell with a higher MP cost) or adding buff upkeep to a job earned through your AOE attack, or give the AOE attack usable utility against all types of enemies, like adding a mitigation effect to Gravity even if under specific circumstances.

    I think 8-10 offensive actions would be perfect, but just taking better advantage of the 4-5 we already have would go a long way.
    (12)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #3352
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ty_taurus View Post
    Even just making the few attacks we do have used more frequently would be a breath of fresh air. Drop DOTs from 30 seconds to 15 seconds. Drop Phlegma from a 40 second cooldown to a 20 second cooldown. Add some quality to each AOE spell that gives it functionality in single target, whether that be something like a mobility button (like Dyskrasia is both your AOE and a DPS neutral mobility spell with a higher MP cost) or adding buff upkeep to a job earned through your AOE attack, or give the AOE attack usable utility against all types of enemies, like adding a mitigation effect to Gravity even if under specific circumstances.

    I think 8-10 offensive actions would be perfect, but just taking better advantage of the 4-5 we already have would go a long way.
    Art of War at level 50 has the same potency as Ruin. Not sure with Dyskrasia and Dosis. In my opinion, Art of War potency has to be the same with Broil, given it is the only AoE spell that SCH has that deals damage. Holy needs to be slightly powerful since of its cast time. SGE is fine as it is given that it has a Pneuma, and Phlegma.

    Also giving the faerie an offensive counterpart to Embrace will also make SCH dps more interactive. In my wishlist, in addition to lowering the DoT duration to 15 seconds, can be reapplied to get a max of 30 seconds, I proposed that the offensive faerie ability will have a default recast of 6 seconds but is lowered to 3 seconds when the target is suffering from a DoT.. and to give more spice to it, the DoT's duration will be lowered by 3 seconds. Also, Deployment Tactics will have an interaction with DoTs, where it will consume the DoT but deal damage based on the duration of the DoT when it was used.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #3353
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    You can’t do the duration increase up to x seconds with DOTs because of snapshotting.

    You are obligated to max the duration during buff windows, reapply it right before buffs end, and cannot reapply the DOT until the duration ends after or you overwrite the buffed potency. It gets really messy.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #3354
    Player
    Et_ela's Avatar
    Join Date
    Feb 2022
    Posts
    4
    Character
    Yulia Ura
    World
    Exodus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by 4clubbedace View Post
    new healers that play healers now have as much as a say as ones whove been playing for a decade, seniority doesnt give your words more weight
    As a "new" healer who started playing during 5.3, I agree with what these veteran healers are saying and would love to see the role reworked. I really enjoyed healing while "leveling" but it was also cause I slowly did minimum item-level content with friends and random pfs as I went through the expansions. When I started doing current content it was honestly a whiplash with how you were expected to do 90% of your healing with ogcds. It's clear the healing philosophy was different in just how damage came out in older fights. They encouraged the use of gcds and even stopping dps at times to make sure you had enough resources during certain mechs, (coils, twin, bahamut, thordan, o4s, o8s, shinryu are ones I can think of off the top of my head) and it's a huge reason why I enjoy older fights more tbh. Using aetherflow felt impactful, not something you dumped whenever. Or sometimes physick was just genuinely the more optimal choice due to speed, mana management, and the weave window it gave (not as much with how lvl 90 scales with old content now though tbh).

    Like there was probably a level of "we were noobs" that contributed to that at the time, but even when I went back to do old fights with new people, that feeling isn't completely gone despite how lvl 90 stats make healing "easier" now. As someone who LOVED dot smn, I would have absolutely loved sch even more (holy shit I'm so sad I missed that).

    Tldr there are plenty of new healers that are unsatisfied with the role as it currently is as well.
    (10)
    Last edited by Et_ela; 04-17-2024 at 03:01 PM.

  5. #3355
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ty_taurus View Post
    You can’t do the duration increase up to x seconds with DOTs because of snapshotting.

    You are obligated to max the duration during buff windows, reapply it right before buffs end, and cannot reapply the DOT until the duration ends after or you overwrite the buffed potency. It gets really messy.
    True although that's where the opportunity cost enters. Should I let the DoT run its entire duration or is it more optimal to use it twice to get the max duration, then either use Deployment/Emergency Tactics or let the faerie attack and double its efficiency? SCHs are known to have all those opportunity costs vs SGE where it is straight-forward.

    If we don't get to have more than 1 DoT action, then make it a point that I have to cast it more frequently and have other actions interact with it.

    Edit.. I might even include the DoT to have an interaction to Recitation where all ticks will be critical direct hits.
    (0)
    Last edited by rawker; 04-17-2024 at 03:21 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #3356
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,234
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Et_ela View Post
    [...]Tldr there are plenty of new healers that are unsatisfied with the role as it currently is as well.
    I'm with you there. Started at early/mid 5.2, but didn't took long for me to feel the dissatisfaction by mid 5.4. The learning part was great. It's when we get to the plateau where it becomes... 'barren', for the lack of better words.

    Oh how naive of me to think they'd get it right by 6.0 and SGE introduction lmao. Been jaded since then.
    (6)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #3357
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    I played Zodiark Ex for fun and i did not GCD heal or my Co-healer. In fact my Co-healer, she is a whm, put down that "Notre-Dame" thing and i just DPS away with a OGCD here and there, not for the need ,more for the "hey, i did something, i healed stuff".

    A couple of weeks ago i showed my sister, a nurse, after a shift - she could not sleep - the game. I let play her in Hydaelyn ex as SGE to proof to her that there is skill needed .... she beat that thing after 4 wipes. Her comment: class is stupid but the dance is cool aka the mechs in the encounter. Wait there is more..... our GNB was on WHm for that and he is the traditional GNB player.
    So yeah.... healers suck, encounter are fun though.
    And tanks are not fine ... but hey only when we reach SMN for all jobs peeps will get it.... that without a challenge a victory is meaningless.
    (7)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  8. #3358
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Et_ela View Post
    As a "new" healer who started playing during 5.3, I agree with what these veteran healers are saying and would love to see the role reworked.
    I just want to add my voice in support. I started playing the game in Shadowbringers as a level 1 Conjurer and I started doing high-end content with Asphodelos as a level 90 Sage. I've healed throughout almost the whole of Endwalker. I quite like the design philosophy where my skill expression as a healer is "as much healing as necessary, and as much damage as possible" but the damage side is so boring and shallow.

    I've stopped doing roulettes and casual content as healer because there's no gameplay there - I have way more available healing than is needed and no depth in my dps kit. But on a dps job those same roulettes can still be a lot of fun. You don't need to optimise your rotation in order to clear but you do so anyway just for fun.

    In high-end content healing can be fun while progging and finding little tricks to squeeze the most value out of your kit, then by the time it comes to reclears all the fun has vanished. I do like Criterion but I can't see myself healing savage any more in Dawntrail.

    Never having experienced pre-ShB healer design, I don't want to pretend it was some golden age we need to return to but I've had a recurring experience where I come up with an idea to make healers more fun, I tell my friends, and they say "Oh, that's just like how it was in Stormblood!" '-_-
    (10)
    Last edited by hunter2; 04-17-2024 at 06:48 PM.

  9. #3359
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,163
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by hunter2 View Post
    I just want to add my voice in support. I started playing the game in Shadowbringers as a level 1 Conjurer and I started doing high-end content with Asphodelos as a level 90 Sage. I've healed throughout almost the whole of Endwalker. I quite like the design philosophy where my skill expression as a healer is "as much healing as necessary, and as much damage as possible" but the damage side is so boring and shallow.

    I've stopped doing roulettes and casual content as healer because there's no gameplay there - I have way more available healing than is needed and no depth in my dps kit. But on a dps job those same roulettes can still be a lot of fun. You don't need to optimise your rotation in order to clear but you do so anyway just for fun.

    In high-end content healing can be fun while progging and finding little tricks to squeeze the most value out of your kit, then by the time it comes to reclears all the fun has vanished. I do like Criterion but I can't see myself healing savage any more in Dawntrail.

    Never having experienced pre-ShB healer design, I don't want to pretend it was some golden age we need to return to but I've had a recurring experience where I come up with an idea to make healers more fun, I tell my friends, and they say "Oh, that's just like how it was in Stormblood!" '-_-
    The “hey guys I have a great idea; yeah yeah that’s just SB healing” is basically one of the two recurring jokes on the healer forums along with “random person comes in says ‘if you want DPS complexity play a DPS’ then proceeds to never respond again”

    They are basically the two things that keep the healer forum alive
    (11)

  10. #3360
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hunter2 View Post
    I just want to add my voice in support. I started playing the game in Shadowbringers as a level 1 Conjurer and I started doing high-end content with Asphodelos as a level 90 Sage. I've healed throughout almost the whole of Endwalker. I quite like the design philosophy where my skill expression as a healer is "as much healing as necessary, and as much damage as possible" but the damage side is so boring and shallow.

    I've stopped doing roulettes and casual content as healer because there's no gameplay there - I have way more available healing than is needed and no depth in my dps kit. But on a dps job those same roulettes can still be a lot of fun. You don't need to optimise your rotation in order to clear but you do so anyway just for fun.

    In high-end content healing can be fun while progging and finding little tricks to squeeze the most value out of your kit, then by the time it comes to reclears all the fun has vanished. I do like Criterion but I can't see myself healing savage any more in Dawntrail.

    Never having experienced pre-ShB healer design, I don't want to pretend it was some golden age we need to return to but I've had a recurring experience where I come up with an idea to make healers more fun, I tell my friends, and they say "Oh, that's just like how it was in Stormblood!" '-_-
    Not gonna tease you or anything but as far as my experience with healing (ARR, HW, EW... I skipped SB and ShB because I or work), and I will speak only for SCH, I had the most fun with HW.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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